{"data":{"id":"19923","slug":"pickups-and-collectibles-key-floating-ornate-0a3575bb","title":"Ornate floating key (Pickups and Collectibles)","summary":"Master key 0.56 m long with a five-lobed bow woven with four filigree rings, a nine-step twisted shaft and a four-ward bit with two side barbs.","description":"Same family as the plain key and a clearly harder lock: the bow gains two lobes and four woven rings, the shaft is nine flats each rotated 18 degrees on the last so it reads as twisted metal, and the bit carries four wards of falling length plus two barbs on the far side. Bounding size 0.29 by 0.57 by 0.11 m; metres, +Y up, +Z forward. Origin: free, at the middle of the shaft, on the spin axis, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.285 m below it and 0.285 m above it. Clips: `bob` (2.6 s), `spin` (2.2 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.","status":"published","url":"https://3dassets.dev/assets/pickups-and-collectibles-key-floating-ornate-0a3575bb","cdnUrl":"https://cdn.3dassets.dev/assets/19923/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pickups-and-collectibles-key-floating-ornate-0a3575bb","thumbnailUrl":"https://cdn.3dassets.dev/assets/19923/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19923/v1/poster.webp","blurhash":"U27KYQ--000N~o%14p9a05ai~Sk74pRl.7xs","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"animated","title":"Animated"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":64668,"triangles":1288,"vertices":3864,"meshes":2,"materials":2,"textures":0,"animations":["bob","spin"],"boundingBox":{"min":[-0.14502059110196816,-0.28539877471608244,-0.05450234753923823],"max":[0.14502059110196816,0.2853987878830997,0.054503625023966495]},"sizeMeters":[0.29,0.571,0.109],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:05:46.893Z","updatedAt":"2026-09-07T17:05:46.994Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19923/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function OrnateFloatingKeyPickupsAndCollectibles(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/19923/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19923/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19923/v1/model.glb\" alt=\"Ornate floating key (Pickups and Collectibles)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19923/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19923/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}