
About
A smoothed torus bow with three lobes spaced round it and a six-sided stone set flat into the ring, a plain round shaft with a lathed collar at its midpoint, and a bit carrying two wards of different lengths plus a tip stop. The key lies in the XY plane, so it turns edge on twice per spin and reads as a flat key rather than a rod. Bounding size 0.19 by 0.43 by 0.08 m; metres, +Y up, +Z forward. Origin: free, at the middle of the shaft, on the spin axis, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.216 m below it and 0.216 m above it. Clips: bob (2.4 s), spin (2.0 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Floating key (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19921/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-key-floating-45567257 Description: Gold ward key 0.42 m long: a three-lobed ring bow with a violet stone set in it, a round shaft with a collar and two wards on the bit. - Dimensions (X × Y × Z): 0.19 × 0.431 × 0.082 metres - Triangles: 604 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19921/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Floating key (Pickups and Collectibles) with my AI development tools?
How do I get started?
Which game engines and tools can I use Floating key (Pickups and Collectibles) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Floating key (Pickups and Collectibles) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Floating key (Pickups and Collectibles)
Gold ward key 0.42 m long: a three-lobed ring bow with a violet stone set in it, a round shaft with a collar and two wards on the bit.