
Loading model
About
Free 3D model of a ball court stone ring on its wall block: a carved stone hoop set vertically on a corbel, with the ring turning on its own node. Dimensions 1.10 by 1.74 by 0.97 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: ring-court at (0.00, 1.05, 0.30) m. Stands against a ball court wall with the ring facing +Z, or on the ground as a marker. The ring is a real node on the hoop axis so it can be spun; the block does not move. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ball Court Stone Ring (Jungle Temple and Stone City)” asset in my project. Model: https://cdn.3dassets.dev/assets/36104/v1/model.glb Asset page: https://3dassets.dev/assets/jungle-temple-and-stone-city-ball-court-stone-ring-89c49aa3 Description: Free 3D model of a ball court stone ring on its wall block: a carved stone hoop set vertically on a corbel, with the ring turning on its own node. - Dimensions (X × Y × Z): 1.1 × 1.74 × 0.965 metres - Triangles: 1.1k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36104/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ball Court Stone Ring (Jungle Temple and Stone City)
Free 3D model of a ball court stone ring on its wall block: a carved stone hoop set vertically on a corbel, with the ring turning on its own node.