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About
Free 3D model of a corbelled stone doorway module: a 3 m wall block with a stepped corbel head over a 1.3 m opening and a plank door that swings. Dimensions 3.06 by 2.76 by 0.72 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door-corbel at (-0.65, 0.00, 0.20) m. Connectors: left (wall) at (-1.50, 0.00, 0.00) facing (-1, 0, 0); right (wall) at (1.50, 0.00, 0.00) facing (1, 0, 0). Modular on the pack 3 m grid with ports at both ends; the door is hung on the left jamb and opens towards +Z. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Corbel Arch Doorway (Jungle Temple and Stone City)” asset in my project. Model: https://cdn.3dassets.dev/assets/36116/v1/model.glb Asset page: https://3dassets.dev/assets/jungle-temple-and-stone-city-corbel-arch-doorway-96ce9351 Description: Free 3D model of a corbelled stone doorway module: a 3 m wall block with a stepped corbel head over a 1.3 m opening and a plank door that swings. - Dimensions (X × Y × Z): 3.06 × 2.76 × 0.72 metres - Triangles: 3.1k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36116/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Corbel Arch Doorway (Jungle Temple and Stone City)
Free 3D model of a corbelled stone doorway module: a 3 m wall block with a stepped corbel head over a 1.3 m opening and a plank door that swings.