{"data":{"id":"36104","slug":"jungle-temple-and-stone-city-ball-court-stone-ring-89c49aa3","title":"Ball Court Stone Ring (Jungle Temple and Stone City)","summary":"Free 3D model of a ball court stone ring on its wall block: a carved stone hoop set vertically on a corbel, with the ring turning on its own node.","description":"Free 3D model of a ball court stone ring on its wall block: a carved stone hoop set vertically on a corbel, with the ring turning on its own node. Dimensions 1.10 by 1.74 by 0.97 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: ring-court at (0.00, 1.05, 0.30) m. Stands against a ball court wall with the ring facing +Z, or on the ground as a marker. The ring is a real node on the hoop axis so it can be spun; the block does not move. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/jungle-temple-and-stone-city-ball-court-stone-ring-89c49aa3","cdnUrl":"https://cdn.3dassets.dev/assets/36104/v1/model.glb","downloadUrl":"https://3dassets.dev/download/jungle-temple-and-stone-city-ball-court-stone-ring-89c49aa3","thumbnailUrl":"https://cdn.3dassets.dev/assets/36104/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36104/v1/poster.webp","blurhash":"U9D0AVof00Rj~pt69FRk4nkB%LV[xuWBM{jt","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":79076,"triangles":1140,"vertices":933,"meshes":3,"materials":3,"textures":2,"animations":["spin"],"boundingBox":{"min":[-0.5499795556130268,0,-0.5699755838631704],"max":[0.5499795556130268,1.7400000095367432,0.39523728372069894]},"sizeMeters":[1.1,1.74,0.965],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T19:56:00.044Z","updatedAt":"2026-09-11T19:56:00.206Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36104/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function BallCourtStoneRingJungleTempleAndStoneCity(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36104/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36104/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36104/v1/model.glb\" alt=\"Ball Court Stone Ring (Jungle Temple and Stone City)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36104/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36104/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}