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About
Free 3D model of a carved ball court end marker: a turned limestone post with an abstract relief cartouche and moss at its foot. Dimensions 1.21 by 1.18 by 1.24 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Sits in the alley at either end of a court, or as a plaza boundary stone. Static geometry. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ball Court End Marker (Jungle Temple and Stone City)” asset in my project. Model: https://cdn.3dassets.dev/assets/36110/v1/model.glb Asset page: https://3dassets.dev/assets/jungle-temple-and-stone-city-ball-court-end-marker-94e4e35a Description: Free 3D model of a carved ball court end marker: a turned limestone post with an abstract relief cartouche and moss at its foot. - Dimensions (X × Y × Z): 1.209 × 1.18 × 1.24 metres - Triangles: 1.8k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36110/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I get started?
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ball Court End Marker (Jungle Temple and Stone City)
Free 3D model of a carved ball court end marker: a turned limestone post with an abstract relief cartouche and moss at its foot.