# Ball Court End Marker (Jungle Temple and Stone City)

Free 3D model of a carved ball court end marker: a turned limestone post with an abstract relief cartouche and moss at its foot.

- **URL:** https://3dassets.dev/assets/jungle-temple-and-stone-city-ball-court-end-marker-94e4e35a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/36110/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/jungle-temple-and-stone-city-ball-court-end-marker-94e4e35a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Fantasy, Realistic, Exterior
- **Geometry:** 1,774 triangles, 1,631 vertices, 3 meshes, 3 materials, 2 textures
- **Size (m):** 1.209 × 1.18 × 1.24
- **Animations:** none
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a carved ball court end marker: a turned limestone post with an abstract relief cartouche and moss at its foot. Dimensions 1.21 by 1.18 by 1.24 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Sits in the alley at either end of a court, or as a plaza boundary stone. Static geometry. Stone city palette: weathered pale limestone and darker andesite, red ochre stucco, moss stain, two greens of rainforest foliage, bark, cut timber, fibre rope, sun bleached canvas, black obsidian and jade green water. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/36110/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BallCourtEndMarkerJungleTempleAndStoneCity(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36110/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/36110/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/36110/v1/model.glb" alt="Ball Court End Marker (Jungle Temple and Stone City)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36110/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/36110/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/jungle-temple-and-stone-city-ball-court-end-marker-94e4e35a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.