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About
A 0.86 m court side ball machine: a charcoal body on fixed castors, a mesh hopper of balls on top, a control panel at the back and a throwing barrel that spins. Dimensions 0.52 by 0.88 by 0.85 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: barrel at (0.00, 0.52, 0.38) m. The barrel is the drum, its side plates and the two feed paddles on one node, pivoted on the axle 0.52 m up at the front. The castors are modelled solid and do not turn; the balls in the hopper are one piece with it. Baseline low-poly palette: court blue, surround green, clay terracotta, white, charcoal, steel, timber and ball yellow. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ball Machine (Tennis Club and Courts)” asset in my project. Model: https://cdn.3dassets.dev/assets/33621/v1/model.glb Asset page: https://3dassets.dev/assets/tennis-club-and-courts-ball-machine-a177b690 Description: A 0.86 m court side ball machine: a charcoal body on fixed castors, a mesh hopper of balls on top, a control panel at the back and a throwing barrel that spins. - Dimensions (X × Y × Z): 0.52 × 0.877 × 0.855 metres - Triangles: 2.1k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33621/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Ball Machine (Tennis Club and Courts) with my AI development tools?
How do I get started?
Which game engines and tools can I use Ball Machine (Tennis Club and Courts) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Ball Machine (Tennis Club and Courts) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ball Machine (Tennis Club and Courts)
A 0.86 m court side ball machine: a charcoal body on fixed castors, a mesh hopper of balls on top, a control panel at the back and a throwing barrel that spins.