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About

The heart curve is lofted through eleven depth rings that swell to full width at the centre and pinch to a sixteenth at each face, so the solid is genuinely puffed rather than a flat plate. Two shine beads are seated on exact points of that lofted surface rather than at a guessed depth, so neither floats clear of the lobe they sit on, and a gold ring caps the cleft. Bounding size 0.38 by 0.36 by 0.17 m; metres, +Y up, +Z forward. Origin: free, at the centre of the heart, on its spin axis, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.180 m below it and 0.180 m above it. Clips: bob (2.2 s), spin (2.4 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

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Use the “Heart pickup (Pickups and Collectibles)” asset in my project.

Model: https://cdn.3dassets.dev/assets/19876/v1/model.glb
Asset page: https://3dassets.dev/assets/pickups-and-collectibles-heart-pickup-eb879634
Description: Puffed 0.36 m heart in glowing red with two pale shine chips on the upper lobe and a small gold ring at the cleft. The standard one-unit health restore.

- Dimensions (X × Y × Z): 0.377 × 0.359 × 0.17 metres
- Triangles: 1.0k
- Animations: bob, spin
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19876/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Heart pickup (Pickups and Collectibles)

Puffed 0.36 m heart in glowing red with two pale shine chips on the upper lobe and a small gold ring at the cleft. The standard one-unit health restore.

Download asset · 52.4 KB

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