
About
The classic run collectible. A lathed twenty-sided blank carries a raised rim, a field sunk 0.007 m below it and twenty milling beads round the edge. A six-point mint star, an original abstract mark rather than any real currency device, stands 0.006 m proud of both faces so the coin still reads when it turns edge on. Bounding size 0.38 by 0.38 by 0.06 m; metres, +Y up, +Z forward. Origin: free, at the centre of the coin, on its spin axis, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.189 m below it and 0.189 m above it. Clips: bob (2.4 s), spin (1.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Spinning gold coin (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/19853/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-spinning-coin-f4d33e3a Description: Standing gold coin, 0.36 m across, with a milled bead edge, a sunk field and a six-point mint star struck proud on both faces. - Dimensions (X × Y × Z): 0.376 × 0.377 × 0.062 metres - Triangles: 928 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19853/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Spinning gold coin (Pickups and Collectibles)
Standing gold coin, 0.36 m across, with a milled bead edge, a sunk field and a six-point mint star struck proud on both faces.