
About
A mounted six-rotor hay tedder: a folding toolbar carrying six tine rotors with double spring tines, a gauge wheel ahead of each rotor and a rear crop guard rail. Measures 7.39 by 1.08 by 2.20 m (X by Y by Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes with their own pivots: wheel-gauge-1, wheel-gauge-2, wheel-gauge-3, wheel-gauge-4, wheel-gauge-5, wheel-gauge-6. Rigid node-transform clips: wheel-roll. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Six-rotor hay tedder (Arable Fields and Farm Machinery)” asset in my project. Model: https://cdn.3dassets.dev/assets/16862/v1/model.glb Asset page: https://3dassets.dev/assets/arable-fields-and-farm-machinery-hay-tedder-aa648d6d Description: A mounted six-rotor hay tedder: a folding toolbar carrying six tine rotors with double spring tines, a gauge wheel ahead of each rotor and a rear crop guard rail. - Dimensions (X × Y × Z): 7.394 × 1.082 × 2.2 metres - Triangles: 7.1k - Animations: wheel-roll - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16862/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Six-rotor hay tedder (Arable Fields and Farm Machinery)
A mounted six-rotor hay tedder: a folding toolbar carrying six tine rotors with double spring tines, a gauge wheel ahead of each rotor and a rear crop guard rail.