
About
Three stacked rounded bars, the standard menu handle, sized to read at HUD scale.
Scale contract: the icon fills a 1.0 m cube, centred on the origin in X and Z, resting at y=0 with the visual mass around y=0.5, and the glyph face pointing +Z. Scale it to taste; a HUD normally wants it far smaller than a metre.
Static geometry with chamfered edges and flat-shaded faces. No skinned rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Menu bars icon (3D Game UI Icons)” asset in my project. Model: https://cdn.3dassets.dev/assets/19056/v1/model.glb Asset page: https://3dassets.dev/assets/game-ui-icon-library-menu-bars-f609940b Description: Three stacked rounded bars, the standard menu handle, sized to read at HUD scale. - Dimensions (X × Y × Z): 0.98 × 0.921 × 0.274 metres - Triangles: 696 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19056/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Menu bars icon (3D Game UI Icons) with my AI development tools?
How do I get started?
Which game engines and tools can I use Menu bars icon (3D Game UI Icons) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Menu bars icon (3D Game UI Icons) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Menu bars icon (3D Game UI Icons)
Three stacked rounded bars, the standard menu handle, sized to read at HUD scale.