
About
A complete three dimensional interface icon set for game HUDs, inventories and menus. Seven modules cover currency and value, vitals and status, inventory and progression, ability and combat glyphs, map and navigation, interface primitives and crafting resources.
Every icon is a chamfered solid, not a flat plate: a dark rim shell carries the silhouette and a slightly inset coloured face stands proud of it, so the outline still reads at 64 px. Five hues carry the whole set, gold, crimson, azure, verdant and violet, each with a deep partner tone over ink and bone neutrals. Rarity tiers reuse those hues: common steel, rare azure, epic violet, legendary gold.
Scale contract: each icon occupies a 1.0 m cube, centred on the origin in X and Z, resting at y=0 with the visual mass around y=0.5 and the glyph face toward +Z. Scale to taste; a HUD normally wants these far smaller than a metre. Two display pieces ship at real world scale instead: a 1.2 m plinth tile and a 1.2 m inventory slot frame, both with documented edge connectors on a 1.2 m pitch.
All marks are original abstract shapes. No brand marks, no real logos and no readable language. Static geometry throughout: no skinned rig, animation, collision or navigation data.
Files load directly from the CDN. Choose the pieces you need. Colliders, navigation and gameplay scripts are supplied by your game.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the pack.
Use the “Game UI icon library” pack in my project. Manifest (JSON, every model with its CDN URL): https://3dassets.dev/api/v1/packs/game-ui-icon-library Starter scene (one GLB with every piece placed): https://cdn.3dassets.dev/assets/8381/v1/model.glb Pack page: https://3dassets.dev/packs/game-ui-icon-library Description: Ninety one interface icons as bold chamfered 3D solids on a shared 1.0 m cube: currency, vitals, inventory, combat glyphs, map markers, interface primitives and resources. - 108 GLB models, 6.4 MB in total - Units: metres, +Y up, shared scale and palette across the pack - Licence: CC0 1.0 Universal (no attribution required) - Loading: three.js GLTFLoader; no additional decoders required. Load models individually from the manifest, or the starter scene as one file.
Also available as a JSON manifest or via the MCP server.
Game kit
Game UI icon library
Ninety one interface icons as bold chamfered 3D solids on a shared 1.0 m cube: currency, vitals, inventory, combat glyphs, map markers, interface primitives and resources.
One GLB with every piece placed in a starter scene. Each model is also below on its own.
Everything in this pack
Coin icon (Game UI icon library)
Single upright coin with a milled outer rim and a four point mark struck into both faces.
Coin stack icon (Game UI icon library)
Column of eight coins stacked with slight offsets so every rim edge reads, for gold totals and reward counts.
Round cut gem icon (Game UI icon library)
Ten sided brilliant cut gem with a pointed pavilion, a girdle band and a flat table. Common tier colourway; the rarity tiers ship as cosmetic variants.
Round cut gem icon, rare tier (Game UI icon library)
Round brilliant cut gem in the rare rarity colourway. Geometry is identical to the base gem; only the palette carries the tier.
Round cut gem icon, epic tier (Game UI icon library)
Round brilliant cut gem in the epic rarity colourway. Geometry is identical to the base gem; only the palette carries the tier.
Round cut gem icon, legendary tier (Game UI icon library)
Round brilliant cut gem in the legendary rarity colourway. Geometry is identical to the base gem; only the palette carries the tier.
Emerald cut gem icon (Game UI icon library)
Rectangular step cut gem with a broad table, stepped crown facets and a chamfered girdle, clearly apart from the round brilliant.
Gold bar stack icon (Game UI icon library)
Four tapered bullion bars stacked three courses high, each with chamfered edges, and a struck seal on the top bar.
Banknote roll icon (Game UI icon library)
Tight roll of notes lying on its side with a coloured retaining band and spiral ends showing on both faces.
Coin pouch icon (Game UI icon library)
Drawstring leather pouch tied at the neck with three loose coins spilled around the base.
Credit chip icon (Game UI icon library)
Upright payment chip with a clipped corner, a gold contact pad and three data ridges, for science fiction currency.
Ruby cluster icon (Game UI icon library)
Five eight sided crystal spikes of different heights and leans growing from a faceted rock base.
Pearl in shell icon (Game UI icon library)
Open bivalve shell: a shallow faceted lower valve holding a round pearl, with the upper valve swung up on a hinge block behind it.
Hex token icon (Game UI icon library)
Six sided arcade token with a recessed inner hex and a raised triangular mark, for credits and entry tokens.
Trophy cup icon (Game UI icon library)
Two handled winner cup on a stepped plinth with a blank nameplate, for leaderboards and achievements.
Crown icon (Game UI icon library)
Three point crown with a jewelled band, for rank, royalty and premium status slots.
Heart icon (Game UI icon library)
Full health heart as a chamfered solid with a dark outline shell and a bright specular highlight.
Heart icon, half full (Game UI icon library)
Heart with the right half emptied to a recessed dark well, for a half unit of health.
Heart icon, empty shell (Game UI icon library)
Empty heart shell: the same silhouette with the whole face recessed into a dark well, for spent health.
Shield icon (Game UI icon library)
Heater shield with a flat shouldered top, curved flanks and a raised cross band, for armour and defence stats.
Shield icon, cracked (Game UI icon library)
Shield with the upper right corner sheared away to a recessed break face and a three step crack running down the boss.
Mana drop icon (Game UI icon library)
Teardrop of mana with a bright inner core and a highlight facet, for magic and energy pools.
Stamina bolt icon (Game UI icon library)
Single stroke lightning bolt with a bright inner highlight, for stamina, energy and sprint meters. One clean zigzag, no fork.
Poison flask icon (Game UI icon library)
Round bellied flask with a corked neck, a label band and rising bubbles, for poison, potions and debuff timers.
Buff arrow icon (Game UI icon library)
Stacked double chevron rising from a base bar, the positive status marker for boosts and haste.
Debuff arrow icon (Game UI icon library)
Solid down arrow hanging from a bar, the negative status marker for drains, slows and weakness.
Skull icon (Game UI icon library)
Rounded cranium with a brow ridge, a hinged jaw block, deep eye sockets and four teeth, for death, danger and kill counts.
Hourglass icon (Game UI icon library)
Three post hourglass with gold end caps, filled sand in the lower bulb and clear glass above, for timers and cooldowns.
Flame icon (Game UI icon library)
Rising flame with a curled tip, a side lick and a broad hot base, in a warm emissive tone over a deep red shell.
Snowflake icon (Game UI icon library)
Six armed snowflake built from three crossing bars with branch spurs and a raised hex core, for frost, chill and slow effects.
Armour plate icon (Game UI icon library)
Cuirass front plate with shoulder tabs and a neck notch, carrying a raised centre boss, for armour rating and equipment slots.
Winged boot icon (Game UI icon library)
Side view boot with an ankle strap and two swept wing feathers, for haste, movement speed and travel buffs.
Stun stars icon (Game UI icon library)
Three circling stars over a swept arc, the classic stunned or dazed status marker.
Key icon (Game UI icon library)
Classic key with a ringed bow, a square shaft and two cut bits, for locked doors, chests and unlock prompts.
Key card icon (Game UI icon library)
Access card with a lanyard slot, a data stripe and a keyhole mark, for doors, terminals and security levels.
Lockpick set icon (Game UI icon library)
Tension wrench and hooked pick standing in a leather roll, for lockpicking, hacking and stealth skills.
Treasure chest icon (Game UI icon library)
Barrel lidded chest with iron straps, corner bands and a front lock plate. Common tier colourway; the rarity tiers ship as cosmetic variants.
Treasure chest icon, rare tier (Game UI icon library)
Treasure chest in the rare rarity colourway. Geometry is identical to the base chest; only the strap and lock palette changes.
Treasure chest icon, epic tier (Game UI icon library)
Treasure chest in the epic rarity colourway. Geometry is identical to the base chest; only the strap and lock palette changes.
Treasure chest icon, legendary tier (Game UI icon library)
Treasure chest in the legendary rarity colourway. Geometry is identical to the base chest; only the strap and lock palette changes.
Backpack icon (Game UI icon library)
Square topped backpack with a buckled flap, a side pocket and a carry loop, for inventory and carry weight.
Scroll icon (Game UI icon library)
Parchment sheet between two rolled rods with a tie band across the middle, for quests, recipes and spell pages.
Book icon (Game UI icon library)
Hardback book standing on its lower edge, with a banded spine, page block and a struck star on the cover.
Folded map icon (Game UI icon library)
Three panel map folded into a concertina, with a marked route and a destination pin on the centre panel.
Compass icon (Game UI icon library)
Ringed pocket compass with a bone dial, a two tone needle, a centre pin and four bearing ticks.
Star icon (Game UI icon library)
Five point star with a chamfered face and a recessed inner star. Common tier colourway; the rarity tiers ship as cosmetic variants.
Star icon, rare tier (Game UI icon library)
Five point star in the rare rarity colourway. Geometry is identical to the base star; only the palette carries the tier.
Star icon, epic tier (Game UI icon library)
Five point star in the epic rarity colourway. Geometry is identical to the base star; only the palette carries the tier.
Star icon, legendary tier (Game UI icon library)
Five point star in the legendary rarity colourway. Geometry is identical to the base star; only the palette carries the tier.
Star icon, half filled (Game UI icon library)
Star with the right half dropped to a recessed dark well, for half step ratings and partial scores.
Level badge icon (Game UI icon library)
Rounded rank plaque carrying two raised chevrons and a small star, for level ups and promotion prompts.
Rank meter icon (Game UI icon library)
Three stacked progress troughs filled to different levels, for rank, reputation and skill progress readouts.
Experience orb icon (Game UI icon library)
Glowing core sphere held inside three crossed rings with four anchored shards, for experience pickups and energy charges.
Padlock icon (Game UI icon library)
Closed padlock with a chamfered body, a steel shackle and a keyhole, for locked content and gated progress.
Sword glyph (Game UI icon library)
Straight bladed sword standing point up, with a cross guard, wrapped grip and round pommel.
Bow glyph (Game UI icon library)
Recurve bow seen from the side with a taut string, a grip block and a nocked arrow, for ranged attacks and archery skills.
Axe glyph (Game UI icon library)
Single bitted axe with a bearded blade and a bound haft, for melee attacks and woodcutting.
Staff glyph (Game UI icon library)
Wizard staff with a clawed head gripping a hex crystal, plus two binding rings on the shaft, for spellcasting slots.
Fist glyph (Game UI icon library)
Blocked fist seen from the knuckles: four folded finger columns with knuckle bosses, a thumb laid across them and a banded cuff, for melee, strength and unarmed skills.
Crosshair icon (Game UI icon library)
Ringed crosshair with four radial ticks crossing the ring and a solid centre pip, for aiming and accuracy readouts.
Target lock icon (Game UI icon library)
Four corner brackets closing on a diamond pip, the locked target marker, distinct from the ringed crosshair.
Explosion glyph (Game UI icon library)
Ragged burst with alternating long and short points and a hot inner core, for blasts, criticals and area damage.
Shield bash glyph (Game UI icon library)
Angled shield driving forward with three impact streaks, the offensive block ability, distinct from the plain shield status icon.
Dash arrow glyph (Game UI icon library)
Arrow driving up and to the right with three speed streaks behind it, for dashes, charges and sprint abilities.
Heal cross icon (Game UI icon library)
Rounded medical badge carrying a raised cross, for healing, first aid and restore abilities.
Forked lightning glyph (Game UI icon library)
Forked lightning with a main stroke and a branch splitting off, for shock damage and electrical abilities.
Ice shard icon (Game UI icon library)
Four eight sided ice spikes of different heights rising from a frozen base slab, for frost damage and freeze effects.
Wind swirl glyph (Game UI icon library)
Three horizontal gust strokes, each curling over at its leading end, for wind, air magic and knockback abilities.
Poison drop glyph (Game UI icon library)
Large falling droplet with a darker core and two smaller drips below it, for poison, acid and damage over time.
Hazard trefoil icon (Game UI icon library)
Three radial blades around a solid hub, the universal radiation hazard mark, for contamination zones and hazard pickups.
Map pin icon (Game UI icon library)
Teardrop map pin with the point down and a recessed round eye, the standard location marker.
Dot marker pin icon (Game UI icon library)
Push pin with a round head on a tapered post standing in a base disc, for pinned points and dropped markers.
Waypoint diamond icon (Game UI icon library)
Eight faced diamond floating inside a ground ring, for waypoints, objectives and pickup markers.
Quest marker icon (Game UI icon library)
Tall tapered exclamation stroke over a round dot, the available quest marker.
Quest question marker icon (Game UI icon library)
Hooked question stroke over a round dot, the unresolved or hint marker that pairs with the quest exclamation.
Heading arrow icon (Game UI icon library)
Kite shaped navigation pointer with a notched tail, the heading cursor used on minimaps and compasses.
Circular arrow icon (Game UI icon library)
Open ring with a broad arrowhead on one end, for respawn, retry, rotate and refresh actions.
Home marker icon (Game UI icon library)
House marker with a pitched roof, a doorway and a chimney, for home points, bases and hearth locations.
Shop marker icon (Game UI icon library)
Shop front with a striped awning over a counter carrying a coin, for vendors, traders and store entries.
Danger triangle icon (Game UI icon library)
Rounded warning triangle with a recessed exclamation, for hazards, alerts and destructive confirmations.
Portal ring icon (Game UI icon library)
Upright oval portal frame with a dark interior and a bright inner swirl, for teleports, gateways and fast travel.
Fog of war cap icon (Game UI icon library)
Faceted cloud of three overlapping lobes sitting on a flat shadow base, the unexplored map cover used for fog of war tiles.
Round button icon (Game UI icon library)
Round push button: a deep bezel ring with a domed cap standing proud and a concentric ring and pip struck into the cap.
Square button icon (Game UI icon library)
Square push button: a chamfered bezel with a recessed well and a raised inner pad carrying a bar mark.
Toggle switch icon (Game UI icon library)
Capsule track with the knob thrown to the on side and a tick mark, for settings and binary options.
Slider handle icon (Game UI icon library)
Horizontal rail with a filled left half and a tall knurled grip sitting on it, for volume and value sliders.
Checkbox tick icon (Game UI icon library)
Open square frame with a bold tick striking through it, for confirmations, completed tasks and enabled options.
Cross mark icon (Game UI icon library)
Two crossed bars forming a bold X, for close, cancel, deny and failed states.
Plus mark icon (Game UI icon library)
Square armed plus, for add, expand, increase and new entry actions.
Minus mark icon (Game UI icon library)
Single rounded bar with a dark outline shell, for remove, collapse and decrease actions.
Cog icon (Game UI icon library)
Eight tooth spur gear with a recessed hub bore, for settings, options and machinery menus.
Menu bars icon (Game UI icon library)
Three stacked rounded bars, the standard menu handle, sized to read at HUD scale.
Double chevron icon (Game UI icon library)
Two chevrons pointing right, for skip forward, fast advance and page jump controls.
Loading ring icon (Game UI icon library)
Open ring broken by a gap with a lead pip on the leading end, the static rest pose of a spinner.
Wood logs icon (Game UI icon library)
Three cut logs stacked end on, each showing bark, sapwood and a heart ring, for timber and wood resources.
Stone block icon (Game UI icon library)
Dressed stone: a large chamfered block with a smaller offset block on top and a chipped corner wedge.
Ore chunk icon (Game UI icon library)
Rough dark rock with six bright mineral crystals breaking through the surface, for mined ore and raw materials.
Metal ingot icon (Game UI icon library)
Two steep sided cast ingots stacked crosswise, the upper one struck with a round assay mark, for refined metal resources.
Water drop icon (Game UI icon library)
Falling droplet above a ripple ring, for water, thirst, hydration and liquid resources.
Bread loaf icon (Game UI icon library)
Round topped loaf on a pale crumb base with three diagonal slashes across the crust, for food and hunger.
Fuel can icon (Game UI icon library)
Pressed jerry can with a cross braced face, a screw spout and a top carry handle, for fuel and generator resources.
Ammo box icon (Game UI icon library)
Metal ammunition case with a latch, a strap band and three loose rounds standing on the lid, for ammunition pickups.
Cloth bolt icon (Game UI icon library)
Bolt of fabric rolled on a core with a tied band, a smaller roll resting on top and a length of cloth hanging down the front, for textile resources.
Circuit chip icon (Game UI icon library)
Square integrated circuit with sixteen gold pins on all four sides, a lit die window and a corner orientation dot, for electronics and tech parts.
Icon display plinth tile (Game UI icon library)
Square 1.2 m plinth tile with a stepped inlay, used to lay out icon boards on a grid. Tiles edge to edge on a 1.2 m pitch.
Inventory slot frame (Game UI icon library)
Upright 1.2 m inventory slot: a recessed back panel inside a bevelled metal bezel, sized so a 1.0 m icon sits centred in the well. Tiles edge to edge on a 1.2 m pitch to build a bag grid.
Icon board: the whole set on a plinth grid (Game UI icon library)
Composed example for Game UI icon library.
Inventory panel mock-up (Game UI icon library)
Composed example for Game UI icon library.




