
Loading model
About
Four corner brackets closing on a diamond pip, the locked target marker, distinct from the ringed crosshair.
Scale contract: the icon fills a 1.0 m cube, centred on the origin in X and Z, resting at y=0 with the visual mass around y=0.5, and the glyph face pointing +Z. Scale it to taste; a HUD normally wants it far smaller than a metre.
Static geometry with chamfered edges and flat-shaded faces. No skinned rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Target lock icon (3D Game UI Icons)” asset in my project. Model: https://cdn.3dassets.dev/assets/19025/v1/model.glb Asset page: https://3dassets.dev/assets/game-ui-icon-library-target-lock-brackets-d2088b87 Description: Four corner brackets closing on a diamond pip, the locked target marker, distinct from the ringed crosshair. - Dimensions (X × Y × Z): 0.94 × 0.94 × 0.292 metres - Triangles: 792 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19025/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Target lock icon (3D Game UI Icons) with my AI development tools?
How do I get started?
Which game engines and tools can I use Target lock icon (3D Game UI Icons) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Target lock icon (3D Game UI Icons) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Target lock icon (3D Game UI Icons)
Four corner brackets closing on a diamond pip, the locked target marker, distinct from the ringed crosshair.