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About

Four corner brackets closing on a diamond pip, the locked target marker, distinct from the ringed crosshair.

Scale contract: the icon fills a 1.0 m cube, centred on the origin in X and Z, resting at y=0 with the visual mass around y=0.5, and the glyph face pointing +Z. Scale it to taste; a HUD normally wants it far smaller than a metre.

Static geometry with chamfered edges and flat-shaded faces. No skinned rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Target lock icon (Game UI icon library)” asset in my project.

Model: https://cdn.3dassets.dev/assets/19025/v1/model.glb
Asset page: https://3dassets.dev/assets/game-ui-icon-library-target-lock-brackets-d2088b87
Description: Four corner brackets closing on a diamond pip, the locked target marker, distinct from the ringed crosshair.

- Dimensions (X × Y × Z): 0.94 × 0.94 × 0.292 metres
- Triangles: 792
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19025/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Target lock icon (Game UI icon library)

Four corner brackets closing on a diamond pip, the locked target marker, distinct from the ringed crosshair.

Download asset · 39.6 KB

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