{"data":{"id":"19025","slug":"game-ui-icon-library-target-lock-brackets-d2088b87","title":"Target lock icon (Game UI icon library)","summary":"Four corner brackets closing on a diamond pip, the locked target marker, distinct from the ringed crosshair.","description":"Four corner brackets closing on a diamond pip, the locked target marker, distinct from the ringed crosshair.\n\nScale contract: the icon fills a 1.0 m cube, centred on the origin in X and Z, resting at y=0 with the visual mass around y=0.5, and the glyph face pointing +Z. Scale it to taste; a HUD normally wants it far smaller than a metre.\n\nStatic geometry with chamfered edges and flat-shaded faces. No skinned rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/game-ui-icon-library-target-lock-brackets-d2088b87","cdnUrl":"https://cdn.3dassets.dev/assets/19025/v1/model.glb","downloadUrl":"https://3dassets.dev/download/game-ui-icon-library-target-lock-brackets-d2088b87","thumbnailUrl":"https://cdn.3dassets.dev/assets/19025/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/19025/v1/poster.webp","blurhash":"U27-Qd~n009u?d%ORND#0LIp^Qw}WH-=%K9E","category":{"slug":"icons","title":"3D Icons & UI"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":40532,"triangles":792,"vertices":2376,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.4699999988079071,0,-0.14601941406726837],"max":[0.4699999988079071,0.9399999976158142,0.14601941406726837]},"sizeMeters":[0.94,0.94,0.292],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T16:53:01.724Z","updatedAt":"2026-09-07T16:53:01.835Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/19025/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TargetLockIconGameUIIconLibrary(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/19025/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/19025/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/19025/v1/model.glb\" alt=\"Target lock icon (Game UI icon library)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/19025/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/19025/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}