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About

A general purpose library of visual effect meshes covering impacts and hits, projectiles and trails, melee arcs, area and ground effects, portals and warps, muzzle and thruster blasts and environmental effects, plus a 1.75 m scale reference post. Alpha blending and transmission are deliberately unused across the whole pack, so every mesh is a closed chunky solid whose silhouette and emissive material carry the read. Effect meshes are authored at about 1 m nominal size about the point the effect emits from. An effect a developer positions in mid-air declares origin "free" and keeps that origin, so it is placed by its emission point rather than by a base and its description says where that point is; directional effects put it on the mouth they fire from and slash arcs on the pivot of the swing. Effects that emit from a surface, and standing structures such as portal frames, keep the default ground origin and rest at y=0. Metres, +Y up, +Z is the travel or emission direction. Static geometry with no animation clips, no skinned rig, no collision and no navigation data.

Files load directly from the CDN. Choose the pieces you need. Colliders, navigation and gameplay scripts are supplied by your game.

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Copy this prompt into your AI chat, then describe what you want to build with the pack.

Use the “VFX Mesh Library” pack in my project.

Manifest (JSON, every model with its CDN URL): https://3dassets.dev/api/v1/packs/vfx-mesh-library
Starter scene (one GLB with every piece placed): https://cdn.3dassets.dev/assets/8461/v1/model.glb
Pack page: https://3dassets.dev/packs/vfx-mesh-library
Description: Seventy five original effect meshes for hits, projectiles, melee arcs, ground areas, portals, muzzle blasts and weather, built as opaque emissive solids because alpha blending is not available.

- 83 GLB models, 8.3 MB in total
- Units: metres, +Y up, shared scale and palette across the pack
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader; no additional decoders required. Load models individually from the manifest, or the starter scene as one file.

Also available as a JSON manifest or via the MCP server.

Game kit

VFX Mesh Library

Seventy five original effect meshes for hits, projectiles, melee arcs, ground areas, portals, muzzle blasts and weather, built as opaque emissive solids because alpha blending is not available.

Download pack · 1.9 MB

One GLB with every piece placed in a starter scene. Each model is also below on its own.

Everything in this pack

Radial impact burst, medium (VFX Mesh Library)

Radial impact burst, medium (VFX Mesh Library)

Omnidirectional hit burst: a hot core sphere throwing fifteen faceted shards in every direction with a fan of eight blades round its equator.

@3dassets1.2k tris
Directional spall cone (VFX Mesh Library)

Directional spall cone (VFX Mesh Library)

Forward spall thrown off a struck surface: a broken rim of nine chips behind a cone of thirteen long shards, seven loose fragments and a hot jet.

@3dassets1.4k tris
Ground crack star (VFX Mesh Library)

Ground crack star (VFX Mesh Library)

Ground fracture: nine raised crack ridges radiating from a broken crater rim, with seven glowing inner seams, a hot vent and scattered grit.

@3dassets1.9k tris
Dust puff dome (VFX Mesh Library)

Dust puff dome (VFX Mesh Library)

A billowing dust dome over a low skirt of nine smaller lobes, for footfalls, landings and light ground impacts.

@3dassets1.3k tris
Spark fan (VFX Mesh Library)

Spark fan (VFX Mesh Library)

A planar fan of fifteen thin sparks thrown through a 160 degree arc, with a bright core bead and a wedge flash.

@3dassets610 tris
Ricochet streak (VFX Mesh Library)

Ricochet streak (VFX Mesh Library)

A bent deflection streak: a long incoming tail, a bright kink bead and a shorter outgoing tail with six thrown chips.

@3dassets444 tris
Shield ripple dome (VFX Mesh Library)

Shield ripple dome (VFX Mesh Library)

A spherical cap facing +Z with deep concentric ripple ridges, a rim band, an inner band and six proud hexagonal facet plates.

@3dassets1.9k tris
Damage chevron marker (VFX Mesh Library)

Damage chevron marker (VFX Mesh Library)

A floating hit marker: two stacked chamfered chevrons over a slashed backing bar with five short flicks above.

@3dassets278 tris
Armour spark ring (VFX Mesh Library)

Armour spark ring (VFX Mesh Library)

A bright contact ring in the XY plane with a dished inner cone, a rear band, fourteen radial sparks and eight chamfered studs.

@3dassets1.6k tris
Water splash crown (VFX Mesh Library)

Water splash crown (VFX Mesh Library)

A splash crown: a crested ring wave rising into ten curled sheets tipped with beads, around a central column.

@3dassets1.7k tris
Sand kick fan (VFX Mesh Library)

Sand kick fan (VFX Mesh Library)

A backward fan of nine tall angled sheets over a small scrape, with ten grit lobes trailing behind it.

@3dassets1.0k tris
Snow puff (VFX Mesh Library)

Snow puff (VFX Mesh Library)

A low wide snow drift of thirteen flattened lobes with seven chunky ribbed hexagonal flakes lifting away from it.

@3dassets1.6k tris
Energy bolt capsule (VFX Mesh Library)

Energy bolt capsule (VFX Mesh Library)

A pointed energy capsule with a bright inner nose, four swept tail vanes and a short rear flare, travelling along +Z.

@3dassets560 tris
Plasma teardrop (VFX Mesh Library)

Plasma teardrop (VFX Mesh Library)

A rippled plasma blob drawn out into a tail, with a bright forward cap and four shed droplets behind it.

@3dassets880 tris
Arrow with trail ribbon (VFX Mesh Library)

Arrow with trail ribbon (VFX Mesh Library)

A shafted arrow with a broadhead, a collar and three fletches, dragging a twisting ribbon trail half a metre behind it.

@3dassets368 tris
Missile with exhaust trail (VFX Mesh Library)

Missile with exhaust trail (VFX Mesh Library)

A finned missile body with a nose cone, a hot band, four tail fins, a shock diamond plume and six soot lobes.

@3dassets1.2k tris
Tracer streak (VFX Mesh Library)

Tracer streak (VFX Mesh Library)

A long lozenge tracer with a hot head bead, a bright nose cap and two thin outrider wisps.

@3dassets588 tris
Fireball with flame tail (VFX Mesh Library)

Fireball with flame tail (VFX Mesh Library)

A lumpy burning core with a bright inner sphere, five twisted flame tongues trailing back and six smoke lobes.

@3dassets1.7k tris
Ice shard projectile (VFX Mesh Library)

Ice shard projectile (VFX Mesh Library)

A long six sided ice crystal with a bright tip crystal, four escorting splinters and five lobes of frost mist.

@3dassets600 tris
Energy disc (VFX Mesh Library)

Energy disc (VFX Mesh Library)

A lens shaped throwing disc with eight edge teeth, a raised hub ring and a torus band, spinning about +Y.

@3dassets1.3k tris
Boomerang with wake (VFX Mesh Library)

Boomerang with wake (VFX Mesh Library)

A two wing boomerang joined at a flattened elbow bead, dragging a curved wake ribbon that arcs away behind it.

@3dassets528 tris
Homing orb with rings (VFX Mesh Library)

Homing orb with rings (VFX Mesh Library)

A jittered orb inside two canted guidance rings, with four steering vanes and a short tail streak.

@3dassets1.3k tris
Shotgun spread cone (VFX Mesh Library)

Shotgun spread cone (VFX Mesh Library)

Thirteen pellets on an expanding cone, each dragging a short streak, with a muzzle gas ring and six wash lobes behind them.

@3dassets1.9k tris
Beam segment, one metre (VFX Mesh Library)

Beam segment, one metre (VFX Mesh Library)

A 1 m fluted energy column with six spiralling outer flutes and a collar at each end so segments chain along +Z.

@3dassets1.3k tris
Spiral drill bolt (VFX Mesh Library)

Spiral drill bolt (VFX Mesh Library)

A tapered energy penetrator wrapped in two counter placed helical cutting ribbons, with a hot tail flare.

@3dassets728 tris
Flechette volley (VFX Mesh Library)

Flechette volley (VFX Mesh Library)

Seven needle darts staggered across an advancing front, each with three chamfered fins and a short trail.

@3dassets1.5k tris
Single crescent slash (VFX Mesh Library)

Single crescent slash (VFX Mesh Library)

One clean crescent sweep tapering to a point at both ends, with an inner wisp and an outer wisp following it.

@3dassets540 tris
Double crescent pair (VFX Mesh Library)

Double crescent pair (VFX Mesh Library)

Two crossing crescents cut from opposite corners with a bright clash bead where they intersect.

@3dassets636 tris
Triple slash fan (VFX Mesh Library)

Triple slash fan (VFX Mesh Library)

Three raking claw crescents at graded radius, offset in depth and angle, with six short flicks off the outer edge.

@3dassets792 tris
Thrust cone (VFX Mesh Library)

Thrust cone (VFX Mesh Library)

A forward lance cone with a rippled profile, four trailing ribs, a base torus and a flared shock ring.

@3dassets1.0k tris
Spin arc ring (VFX Mesh Library)

Spin arc ring (VFX Mesh Library)

A closed horizontal ribbon ring with a swelling leading edge, an inner torus band and seven rising flicks.

@3dassets918 tris
Upward arc (VFX Mesh Library)

Upward arc (VFX Mesh Library)

A rising uppercut crescent thickening toward its top end, with an inner wisp and five flicks leaving the leading edge.

@3dassets510 tris
Downward chop arc (VFX Mesh Library)

Downward chop arc (VFX Mesh Library)

A steep overhead chop with a heavy shoulder near the top, an outer trail, an inner wisp and a splitting spike at the blade tip.

@3dassets556 tris
Whirl ribbon (VFX Mesh Library)

Whirl ribbon (VFX Mesh Library)

A ribbon spiralling one and a half turns up a narrowing column, with a second inner ribbon, a core shaft and a base ring.

@3dassets1.3k tris
Parry spark star (VFX Mesh Library)

Parry spark star (VFX Mesh Library)

A compact twelve point starburst of flat spikes around a flattened contact bead, with four triangular chips seated on the long spikes.

@3dassets840 tris
Shockwave crescent (VFX Mesh Library)

Shockwave crescent (VFX Mesh Library)

A thick slab crescent with nine forward teeth along its leading edge and a bright inner crescent behind it.

@3dassets844 tris
Shockwave ring, medium (VFX Mesh Library)

Shockwave ring, medium (VFX Mesh Library)

A crested ground shockwave ring with an inner secondary ring, ten radial fins and a skirt of eight dust lobes.

@3dassets1.5k tris
Expanding force dome (VFX Mesh Library)

Expanding force dome (VFX Mesh Library)

A hollow banded hemisphere with three latitude rings, six meridian ribs and a bright ring wave at its base.

@3dassets1.9k tris
Ground rune circle (VFX Mesh Library)

Ground rune circle (VFX Mesh Library)

A raised ground disc with two rims, eight original abstract marks standing proud of the deck and a pair of nested triangular sigils.

@3dassets1.2k tris
Spike eruption cluster (VFX Mesh Library)

Spike eruption cluster (VFX Mesh Library)

Seven stone spears bursting up through a fractured ground ring, with eight crack ridges and five glowing seams.

@3dassets1.5k tris
Poison cloud lobes (VFX Mesh Library)

Poison cloud lobes (VFX Mesh Library)

A heavy settled gas cloud of twelve lobes with four bubbles lifting off the top and a pooled skirt on the ground.

@3dassets1.6k tris
Fire pillar (VFX Mesh Library)

Fire pillar (VFX Mesh Library)

Five twisting flame tongues rising to about 1 m over a charred base ring, with a bright core tongue and seven embers.

@3dassets1.1k tris
Ice patch with shards (VFX Mesh Library)

Ice patch with shards (VFX Mesh Library)

A frozen ground slick carrying nine six sided crystals of graded size, a bright centre crystal and eight rime lobes.

@3dassets1.1k tris
Healing column (VFX Mesh Library)

Healing column (VFX Mesh Library)

A tapered light shaft inside four lift rings, with eight rising chamfered motes and a crested base ring wave.

@3dassets1.9k tris
Summoning circle (VFX Mesh Library)

Summoning circle (VFX Mesh Library)

Twin ground rings with twelve raised radial bars, four crystal pylons and a pair of opposed triangular sigils standing at the centre.

@3dassets1.1k tris
Teleport pad glyph (VFX Mesh Library)

Teleport pad glyph (VFX Mesh Library)

A hexagonal deck with a recessed inner plate, six channel marks, six corner posts and a bright centre disc under a ring.

@3dassets876 tris
Warning marker ring (VFX Mesh Library)

Warning marker ring (VFX Mesh Library)

A ground hazard ring with eight raised inward chevrons, sixteen rim ticks, an inner band and a domed centre stud.

@3dassets1.5k tris
Chain lightning arc (VFX Mesh Library)

Chain lightning arc (VFX Mesh Library)

A forked arc between two ground contacts, with three branch strikes and a crested flash ring at each contact.

@3dassets1.1k tris
Portal ring (VFX Mesh Library)

Portal ring (VFX Mesh Library)

An open vertical gate ring with a bright inner rim, eight outer fins and six chamfered studs around the frame.

@3dassets1.4k tris
Portal disc with swirl (VFX Mesh Library)

Portal disc with swirl (VFX Mesh Library)

A filled gate face inside a stepped frame, carrying two raised spiral ribbons on the front and a ring with six spurs on the back.

@3dassets1.7k tris
Warp tunnel segment (VFX Mesh Library)

Warp tunnel segment (VFX Mesh Library)

A 1 m open tunnel shell along +Z with eight internal swept ribs and a collar at each end so segments chain.

@3dassets1.8k tris
Rift tear (VFX Mesh Library)

Rift tear (VFX Mesh Library)

A vertical tear with two jagged slab lips prised apart around nine loose shards, with eight flicks along the edges.

@3dassets1.1k tris
Gateway arch (VFX Mesh Library)

Gateway arch (VFX Mesh Library)

A seven block arch on two piers, spanned by a chamfered energy sheet with a brighter inner sheet.

@3dassets1.0k tris
Recall helix (VFX Mesh Library)

Recall helix (VFX Mesh Library)

Two counter wound spirals rising from a stepped base ring around a slim core shaft, with seven lifting motes.

@3dassets1.5k tris
Dimensional shard cluster (VFX Mesh Library)

Dimensional shard cluster (VFX Mesh Library)

Nine crystal fragments held in orbit around a dark jittered core with a bright inner sphere and a canted ring.

@3dassets978 tris
Wormhole funnel (VFX Mesh Library)

Wormhole funnel (VFX Mesh Library)

A flared funnel throat sunk into the ground with two spiral wall ridges, a rim torus and a bright throat bead.

@3dassets1.8k tris
Muzzle star flash, medium (VFX Mesh Library)

Muzzle star flash, medium (VFX Mesh Library)

A six point star flash of alternating blade lengths around a short hot cone, a core bead and a barrel ring.

@3dassets992 tris
Muzzle cone flash (VFX Mesh Library)

Muzzle cone flash (VFX Mesh Library)

A broad fluted blast cone with a hot inner core, eight forward flutes and a back blast ring at the muzzle.

@3dassets1.0k tris
Suppressed discharge puff (VFX Mesh Library)

Suppressed discharge puff (VFX Mesh Library)

A slim flame stub and muzzle ring at the bore, with a tight gas ball pushed out ahead of it and four drifting wisps, for suppressed weapons.

@3dassets1.1k tris
Thruster cone (VFX Mesh Library)

Thruster cone (VFX Mesh Library)

A long tapered exhaust cone trailing along -Z with a brighter inner cone, three shock rings and a nozzle lip.

@3dassets1.4k tris
Thruster ring nozzle (VFX Mesh Library)

Thruster ring nozzle (VFX Mesh Library)

A slim annular nozzle throwing three graded toroidal plume rings down the axis, with eight converging vane streaks between them.

@3dassets1.8k tris
Afterburner flare (VFX Mesh Library)

Afterburner flare (VFX Mesh Library)

A chain of five shock diamonds narrowing down the exhaust axis, with a brighter inner chain and a nozzle ring.

@3dassets1.7k tris
Hover jet cone (VFX Mesh Library)

Hover jet cone (VFX Mesh Library)

A downward blast cone splashing into a crested ground ring, with eight dust skirt lobes and a nozzle collar.

@3dassets1.3k tris
Exhaust plume (VFX Mesh Library)

Exhaust plume (VFX Mesh Library)

A curving stack of eleven gas lobes leaning away from a short stack collar, with a stub of flame at the mouth.

@3dassets932 tris
Charge up sphere (VFX Mesh Library)

Charge up sphere (VFX Mesh Library)

A swelling core inside two canted containment rings, fed by eight shards pointing inward from half a metre out.

@3dassets1.3k tris
Vent burst (VFX Mesh Library)

Vent burst (VFX Mesh Library)

Pressure released through a rectangular louvre as a fan of seven curved sheets, with seven gas lobes ahead of it.

@3dassets1.0k tris
Steam column (VFX Mesh Library)

Steam column (VFX Mesh Library)

A continuous twisting steam column widening as it rises a metre off a grated vent ring.

@3dassets1.1k tris
Smoke lobes (VFX Mesh Library)

Smoke lobes (VFX Mesh Library)

A drifting column of twelve dark billows leaning away from a smouldering base ring with five glowing coals.

@3dassets1.1k tris
Ember cluster (VFX Mesh Library)

Ember cluster (VFX Mesh Library)

Eight glowing chamfered fragments each seated on its own tapered vertical trail, with five soot lobes below them.

@3dassets1.1k tris
Falling leaf cluster (VFX Mesh Library)

Falling leaf cluster (VFX Mesh Library)

Six ribbed leaf blades with a midrib and two side veins, tumbling at scattered angles through a metre of air.

@3dassets1.4k tris
Bubble cluster (VFX Mesh Library)

Bubble cluster (VFX Mesh Library)

Eleven clearly separated bubbles rising in a wide spiral from a seabed vent ring, each with a small highlight facet.

@3dassets1.4k tris
Rain splash ring (VFX Mesh Library)

Rain splash ring (VFX Mesh Library)

A small crested ring wave with eight curled spouts, eight droplet beads and a lathed centre column.

@3dassets1.2k tris
Dust devil (VFX Mesh Library)

Dust devil (VFX Mesh Library)

Three ribbons winding up a widening column above a scoured ground ring, with eight grit lobes carried inside.

@3dassets1.9k tris
Lightning strike (VFX Mesh Library)

Lightning strike (VFX Mesh Library)

A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks.

@3dassets948 tris
Radial impact burst, small (VFX Mesh Library)

Radial impact burst, small (VFX Mesh Library)

The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.

@3dassets928 tris
Radial impact burst, large (VFX Mesh Library)

Radial impact burst, large (VFX Mesh Library)

The large scale step of the radial impact burst: twenty one shards and eleven equatorial blades in a 1.55 m envelope.

@3dassets1.7k tris
Shockwave ring, small (VFX Mesh Library)

Shockwave ring, small (VFX Mesh Library)

The small scale step of the ground shockwave ring: seven crest fins in a 0.6 m envelope.

@3dassets1.4k tris
Shockwave ring, large (VFX Mesh Library)

Shockwave ring, large (VFX Mesh Library)

The large scale step of the ground shockwave ring: fourteen crest fins in a 1.6 m envelope.

@3dassets1.7k tris
Muzzle star flash, small (VFX Mesh Library)

Muzzle star flash, small (VFX Mesh Library)

The small scale step of the star muzzle flash: five blades in a 0.4 m envelope, for sidearms.

@3dassets932 tris
Muzzle star flash, large (VFX Mesh Library)

Muzzle star flash, large (VFX Mesh Library)

The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons.

@3dassets1.1k tris
Scale reference post, 1.75 m (VFX Mesh Library)

Scale reference post, 1.75 m (VFX Mesh Library)

A 1.75 m banded marker post with seven height rings, a plate at chest height and a bead on top, for judging effect scale.

@3dassets1.3k tris
VFX firing range board (VFX Mesh Library)

VFX firing range board (VFX Mesh Library)

Composed example for VFX Mesh Library.

@3dassets51.0k tris
VFX ability showcase grid (VFX Mesh Library)

VFX ability showcase grid (VFX Mesh Library)

Composed example for VFX Mesh Library.

@3dassets47.2k tris

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