3DAssets.dev

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About

A general purpose library of visual effect meshes covering impacts and hits, projectiles and trails, melee arcs, area and ground effects, portals and warps, muzzle and thruster blasts and environmental effects, plus a 1.75 m scale reference post. Alpha blending and transmission are deliberately unused across the whole pack, so every mesh is a closed chunky solid whose silhouette and emissive material carry the read. Effect meshes are authored at about 1 m nominal size about the point the effect emits from. An effect a developer positions in mid-air declares origin "free" and keeps that origin, so it is placed by its emission point rather than by a base and its description says where that point is; directional effects put it on the mouth they fire from and slash arcs on the pivot of the swing. Effects that emit from a surface, and standing structures such as portal frames, keep the default ground origin and rest at y=0. Metres, +Y up, +Z is the travel or emission direction. Static geometry with no animation clips, no skinned rig, no collision and no navigation data.

Files load directly from the CDN. Choose the pieces you need. Colliders, navigation and gameplay scripts are supplied by your game.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the pack.

Use the “VFX Mesh Library” pack in my project.

Manifest (JSON, every model with its CDN URL): https://3dassets.dev/api/v1/packs/vfx-mesh-library
Starter scene (one GLB with every piece placed): https://cdn.3dassets.dev/assets/21936/v1/model.glb
Pack page: https://3dassets.dev/packs/vfx-mesh-library
Description: Seventy five original effect meshes for hits, projectiles, melee arcs, ground areas, portals, muzzle blasts and weather, built as opaque emissive solids because alpha blending is not available.

- 83 GLB models, 8.3 MB in total
- Units: metres, +Y up, shared scale and palette across the pack
- Licence: CC0 1.0 Universal (no attribution required)
- Loading: three.js GLTFLoader; no additional decoders required. Load models individually from the manifest, or the starter scene as one file.

Also available as a JSON manifest or via the MCP server.

Common questions

How do I use VFX Mesh Library with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the pack and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Download the starter scene with the button to get every piece already placed as one .glb, or take individual models from the grid below, each with its own download and CDN URL. The JSON manifest linked above lists every file with its URL and size, which is what an AI agent uses to pull the pack into a project. Connect your agent to the MCP server and it can do all of that by itself.

MCP server setupAPI reference

Which game engines and tools can I use VFX Mesh Library with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. Every model in the pack is a self-contained binary glTF (.glb) with textures embedded, and so is the starter scene, so each is one file to import and no plugin, converter or decoder to install first.
How do I import this pack into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use VFX Mesh Library in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every pack on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The starter scene, one .glb with every piece placed, has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I have to download the whole pack?
No. Every model in the pack is a separate published asset with its own download and CDN URL, so you can take one prop or the entire set. The starter scene is the one-file option for people who want everything placed at once.
Do the models in VFX Mesh Library fit together?
That is the point of a pack. The members are built together to one real-world scale with consistent pivots and a shared palette and level of detail, so a building, a vehicle and a prop from the same pack sit correctly in one scene without rescaling or re-texturing.

Game kit

VFX Mesh Library

Seventy five original effect meshes for hits, projectiles, melee arcs, ground areas, portals, muzzle blasts and weather, built as opaque emissive solids because alpha blending is not available.

Download pack · 1.9 MB

One GLB with every piece placed in a starter scene. Each model is also below on its own.

Everything in this pack

Radial impact burst, medium (VFX Mesh Library)

Radial impact burst, medium (VFX Mesh Library)

Omnidirectional hit burst: a hot core sphere throwing fifteen faceted shards in every direction with a fan of eight blades round its equator.

@3dassets1.2k tris · 11 ↓
Directional spall cone (VFX Mesh Library)

Directional spall cone (VFX Mesh Library)

Forward spall thrown off a struck surface: a broken rim of nine chips behind a cone of thirteen long shards, seven loose fragments and a hot jet.

@3dassets1.4k tris · 11 ↓
Ground crack star (VFX Mesh Library)

Ground crack star (VFX Mesh Library)

Ground fracture: nine raised crack ridges radiating from a broken crater rim, with seven glowing inner seams, a hot vent and scattered grit.

@3dassets1.9k tris · 11 ↓
Dust puff dome (VFX Mesh Library)

Dust puff dome (VFX Mesh Library)

A billowing dust dome over a low skirt of nine smaller lobes, for footfalls, landings and light ground impacts.

@3dassets1.3k tris · 12 ↓
Spark fan (VFX Mesh Library)

Spark fan (VFX Mesh Library)

A planar fan of fifteen thin sparks thrown through a 160 degree arc, with a bright core bead and a wedge flash.

@3dassets610 tris · 11 ↓
Ricochet streak (VFX Mesh Library)

Ricochet streak (VFX Mesh Library)

A bent deflection streak: a long incoming tail, a bright kink bead and a shorter outgoing tail with six thrown chips.

@3dassets444 tris · 11 ↓
Shield ripple dome (VFX Mesh Library)

Shield ripple dome (VFX Mesh Library)

A spherical cap facing +Z with deep concentric ripple ridges, a rim band, an inner band and six proud hexagonal facet plates.

@3dassets1.9k tris · 11 ↓
Damage chevron marker (VFX Mesh Library)

Damage chevron marker (VFX Mesh Library)

A floating hit marker: two stacked chamfered chevrons over a slashed backing bar with five short flicks above.

@3dassets278 tris · 11 ↓
Armour spark ring (VFX Mesh Library)

Armour spark ring (VFX Mesh Library)

A bright contact ring in the XY plane with a dished inner cone, a rear band, fourteen radial sparks and eight chamfered studs.

@3dassets1.6k tris · 11 ↓
Water splash crown (VFX Mesh Library)

Water splash crown (VFX Mesh Library)

A splash crown: a crested ring wave rising into ten curled sheets tipped with beads, around a central column.

@3dassets1.7k tris · 11 ↓
Sand kick fan (VFX Mesh Library)

Sand kick fan (VFX Mesh Library)

A backward fan of nine tall angled sheets over a small scrape, with ten grit lobes trailing behind it.

@3dassets1.0k tris · 12 ↓
Snow puff (VFX Mesh Library)

Snow puff (VFX Mesh Library)

A low wide snow drift of thirteen flattened lobes with seven chunky ribbed hexagonal flakes lifting away from it.

@3dassets1.6k tris · 11 ↓
Energy bolt capsule (VFX Mesh Library)

Energy bolt capsule (VFX Mesh Library)

A pointed energy capsule with a bright inner nose, four swept tail vanes and a short rear flare, travelling along +Z.

@3dassets560 tris · 13 ↓
Plasma teardrop (VFX Mesh Library)

Plasma teardrop (VFX Mesh Library)

A rippled plasma blob drawn out into a tail, with a bright forward cap and four shed droplets behind it.

@3dassets880 tris · 12 ↓
Arrow with trail ribbon (VFX Mesh Library)

Arrow with trail ribbon (VFX Mesh Library)

A shafted arrow with a broadhead, a collar and three fletches, dragging a twisting ribbon trail half a metre behind it.

@3dassets368 tris · 16 ↓
Missile with exhaust trail (VFX Mesh Library)

Missile with exhaust trail (VFX Mesh Library)

A finned missile body with a nose cone, a hot band, four tail fins, a shock diamond plume and six soot lobes.

@3dassets1.2k tris · 12 ↓
Tracer streak (VFX Mesh Library)

Tracer streak (VFX Mesh Library)

A long lozenge tracer with a hot head bead, a bright nose cap and two thin outrider wisps.

@3dassets588 tris · 11 ↓
Fireball with flame tail (VFX Mesh Library)

Fireball with flame tail (VFX Mesh Library)

A lumpy burning core with a bright inner sphere, five twisted flame tongues trailing back and six smoke lobes.

@3dassets1.7k tris · 10 ↓
Ice shard projectile (VFX Mesh Library)

Ice shard projectile (VFX Mesh Library)

A long six sided ice crystal with a bright tip crystal, four escorting splinters and five lobes of frost mist.

@3dassets600 tris · 11 ↓
Energy disc (VFX Mesh Library)

Energy disc (VFX Mesh Library)

A lens shaped throwing disc with eight edge teeth, a raised hub ring and a torus band, spinning about +Y.

@3dassets1.3k tris · 11 ↓
Boomerang with wake (VFX Mesh Library)

Boomerang with wake (VFX Mesh Library)

A two wing boomerang joined at a flattened elbow bead, dragging a curved wake ribbon that arcs away behind it.

@3dassets528 tris · 13 ↓
Homing orb with rings (VFX Mesh Library)

Homing orb with rings (VFX Mesh Library)

A jittered orb inside two canted guidance rings, with four steering vanes and a short tail streak.

@3dassets1.3k tris · 11 ↓
Shotgun spread cone (VFX Mesh Library)

Shotgun spread cone (VFX Mesh Library)

Thirteen pellets on an expanding cone, each dragging a short streak, with a muzzle gas ring and six wash lobes behind them.

@3dassets1.9k tris · 11 ↓
Beam segment, one metre (VFX Mesh Library)

Beam segment, one metre (VFX Mesh Library)

A 1 m fluted energy column with six spiralling outer flutes and a collar at each end so segments chain along +Z.

@3dassets1.3k tris · 11 ↓
Spiral drill bolt (VFX Mesh Library)

Spiral drill bolt (VFX Mesh Library)

A tapered energy penetrator wrapped in two counter placed helical cutting ribbons, with a hot tail flare.

@3dassets728 tris · 11 ↓
Flechette volley (VFX Mesh Library)

Flechette volley (VFX Mesh Library)

Seven needle darts staggered across an advancing front, each with three chamfered fins and a short trail.

@3dassets1.5k tris · 10 ↓
Single crescent slash (VFX Mesh Library)

Single crescent slash (VFX Mesh Library)

One clean crescent sweep tapering to a point at both ends, with an inner wisp and an outer wisp following it.

@3dassets540 tris · 12 ↓
Double crescent pair (VFX Mesh Library)

Double crescent pair (VFX Mesh Library)

Two crossing crescents cut from opposite corners with a bright clash bead where they intersect.

@3dassets636 tris · 11 ↓
Triple slash fan (VFX Mesh Library)

Triple slash fan (VFX Mesh Library)

Three raking claw crescents at graded radius, offset in depth and angle, with six short flicks off the outer edge.

@3dassets792 tris · 11 ↓
Thrust cone (VFX Mesh Library)

Thrust cone (VFX Mesh Library)

A forward lance cone with a rippled profile, four trailing ribs, a base torus and a flared shock ring.

@3dassets1.0k tris · 13 ↓
Spin arc ring (VFX Mesh Library)

Spin arc ring (VFX Mesh Library)

A closed horizontal ribbon ring with a swelling leading edge, an inner torus band and seven rising flicks.

@3dassets918 tris · 13 ↓
Upward arc (VFX Mesh Library)

Upward arc (VFX Mesh Library)

A rising uppercut crescent thickening toward its top end, with an inner wisp and five flicks leaving the leading edge.

@3dassets510 tris · 11 ↓
Downward chop arc (VFX Mesh Library)

Downward chop arc (VFX Mesh Library)

A steep overhead chop with a heavy shoulder near the top, an outer trail, an inner wisp and a splitting spike at the blade tip.

@3dassets556 tris · 11 ↓
Whirl ribbon (VFX Mesh Library)

Whirl ribbon (VFX Mesh Library)

A ribbon spiralling one and a half turns up a narrowing column, with a second inner ribbon, a core shaft and a base ring.

@3dassets1.3k tris · 15 ↓
Parry spark star (VFX Mesh Library)

Parry spark star (VFX Mesh Library)

A compact twelve point starburst of flat spikes around a flattened contact bead, with four triangular chips seated on the long spikes.

@3dassets840 tris · 12 ↓
Shockwave crescent (VFX Mesh Library)

Shockwave crescent (VFX Mesh Library)

A thick slab crescent with nine forward teeth along its leading edge and a bright inner crescent behind it.

@3dassets844 tris · 12 ↓
Shockwave ring, medium (VFX Mesh Library)

Shockwave ring, medium (VFX Mesh Library)

A crested ground shockwave ring with an inner secondary ring, ten radial fins and a skirt of eight dust lobes.

@3dassets1.5k tris · 10 ↓
Expanding force dome (VFX Mesh Library)

Expanding force dome (VFX Mesh Library)

A hollow banded hemisphere with three latitude rings, six meridian ribs and a bright ring wave at its base.

@3dassets1.9k tris · 11 ↓
Ground rune circle (VFX Mesh Library)

Ground rune circle (VFX Mesh Library)

A raised ground disc with two rims, eight original abstract marks standing proud of the deck and a pair of nested triangular sigils.

@3dassets1.2k tris · 14 ↓
Spike eruption cluster (VFX Mesh Library)

Spike eruption cluster (VFX Mesh Library)

Seven stone spears bursting up through a fractured ground ring, with eight crack ridges and five glowing seams.

@3dassets1.5k tris · 10 ↓
Poison cloud lobes (VFX Mesh Library)

Poison cloud lobes (VFX Mesh Library)

A heavy settled gas cloud of twelve lobes with four bubbles lifting off the top and a pooled skirt on the ground.

@3dassets1.6k tris · 11 ↓
Fire pillar (VFX Mesh Library)

Fire pillar (VFX Mesh Library)

Five twisting flame tongues rising to about 1 m over a charred base ring, with a bright core tongue and seven embers.

@3dassets1.1k tris · 14 ↓
Ice patch with shards (VFX Mesh Library)

Ice patch with shards (VFX Mesh Library)

A frozen ground slick carrying nine six sided crystals of graded size, a bright centre crystal and eight rime lobes.

@3dassets1.1k tris · 11 ↓
Healing column (VFX Mesh Library)

Healing column (VFX Mesh Library)

A tapered light shaft inside four lift rings, with eight rising chamfered motes and a crested base ring wave.

@3dassets1.9k tris · 13 ↓
Summoning circle (VFX Mesh Library)

Summoning circle (VFX Mesh Library)

Twin ground rings with twelve raised radial bars, four crystal pylons and a pair of opposed triangular sigils standing at the centre.

@3dassets1.1k tris · 12 ↓
Teleport pad glyph (VFX Mesh Library)

Teleport pad glyph (VFX Mesh Library)

A hexagonal deck with a recessed inner plate, six channel marks, six corner posts and a bright centre disc under a ring.

@3dassets876 tris · 11 ↓
Warning marker ring (VFX Mesh Library)

Warning marker ring (VFX Mesh Library)

A ground hazard ring with eight raised inward chevrons, sixteen rim ticks, an inner band and a domed centre stud.

@3dassets1.5k tris · 11 ↓
Chain lightning arc (VFX Mesh Library)

Chain lightning arc (VFX Mesh Library)

A forked arc between two ground contacts, with three branch strikes and a crested flash ring at each contact.

@3dassets1.1k tris · 13 ↓
Portal ring (VFX Mesh Library)

Portal ring (VFX Mesh Library)

An open vertical gate ring with a bright inner rim, eight outer fins and six chamfered studs around the frame.

@3dassets1.4k tris · 15 ↓
Portal disc with swirl (VFX Mesh Library)

Portal disc with swirl (VFX Mesh Library)

A filled gate face inside a stepped frame, carrying two raised spiral ribbons on the front and a ring with six spurs on the back.

@3dassets1.7k tris · 11 ↓
Warp tunnel segment (VFX Mesh Library)

Warp tunnel segment (VFX Mesh Library)

A 1 m open tunnel shell along +Z with eight internal swept ribs and a collar at each end so segments chain.

@3dassets1.8k tris · 10 ↓
Rift tear (VFX Mesh Library)

Rift tear (VFX Mesh Library)

A vertical tear with two jagged slab lips prised apart around nine loose shards, with eight flicks along the edges.

@3dassets1.1k tris · 12 ↓
Gateway arch (VFX Mesh Library)

Gateway arch (VFX Mesh Library)

A seven block arch on two piers, spanned by a chamfered energy sheet with a brighter inner sheet.

@3dassets1.0k tris · 11 ↓
Recall helix (VFX Mesh Library)

Recall helix (VFX Mesh Library)

Two counter wound spirals rising from a stepped base ring around a slim core shaft, with seven lifting motes.

@3dassets1.5k tris · 13 ↓
Dimensional shard cluster (VFX Mesh Library)

Dimensional shard cluster (VFX Mesh Library)

Nine crystal fragments held in orbit around a dark jittered core with a bright inner sphere and a canted ring.

@3dassets978 tris · 10 ↓
Wormhole funnel (VFX Mesh Library)

Wormhole funnel (VFX Mesh Library)

A flared funnel throat sunk into the ground with two spiral wall ridges, a rim torus and a bright throat bead.

@3dassets1.8k tris · 13 ↓
Muzzle star flash, medium (VFX Mesh Library)

Muzzle star flash, medium (VFX Mesh Library)

A six point star flash of alternating blade lengths around a short hot cone, a core bead and a barrel ring.

@3dassets992 tris · 11 ↓
Muzzle cone flash (VFX Mesh Library)

Muzzle cone flash (VFX Mesh Library)

A broad fluted blast cone with a hot inner core, eight forward flutes and a back blast ring at the muzzle.

@3dassets1.0k tris · 11 ↓
Suppressed discharge puff (VFX Mesh Library)

Suppressed discharge puff (VFX Mesh Library)

A slim flame stub and muzzle ring at the bore, with a tight gas ball pushed out ahead of it and four drifting wisps, for suppressed weapons.

@3dassets1.1k tris · 12 ↓
Thruster cone (VFX Mesh Library)

Thruster cone (VFX Mesh Library)

A long tapered exhaust cone trailing along -Z with a brighter inner cone, three shock rings and a nozzle lip.

@3dassets1.4k tris · 16 ↓
Thruster ring nozzle (VFX Mesh Library)

Thruster ring nozzle (VFX Mesh Library)

A slim annular nozzle throwing three graded toroidal plume rings down the axis, with eight converging vane streaks between them.

@3dassets1.8k tris · 16 ↓
Afterburner flare (VFX Mesh Library)

Afterburner flare (VFX Mesh Library)

A chain of five shock diamonds narrowing down the exhaust axis, with a brighter inner chain and a nozzle ring.

@3dassets1.7k tris · 14 ↓
Hover jet cone (VFX Mesh Library)

Hover jet cone (VFX Mesh Library)

A downward blast cone splashing into a crested ground ring, with eight dust skirt lobes and a nozzle collar.

@3dassets1.3k tris · 14 ↓
Exhaust plume (VFX Mesh Library)

Exhaust plume (VFX Mesh Library)

A curving stack of eleven gas lobes leaning away from a short stack collar, with a stub of flame at the mouth.

@3dassets932 tris · 15 ↓
Charge up sphere (VFX Mesh Library)

Charge up sphere (VFX Mesh Library)

A swelling core inside two canted containment rings, fed by eight shards pointing inward from half a metre out.

@3dassets1.3k tris · 16 ↓
Vent burst (VFX Mesh Library)

Vent burst (VFX Mesh Library)

Pressure released through a rectangular louvre as a fan of seven curved sheets, with seven gas lobes ahead of it.

@3dassets1.0k tris · 15 ↓
Steam column (VFX Mesh Library)

Steam column (VFX Mesh Library)

A continuous twisting steam column widening as it rises a metre off a grated vent ring.

@3dassets1.1k tris · 15 ↓
Smoke lobes (VFX Mesh Library)

Smoke lobes (VFX Mesh Library)

A drifting column of twelve dark billows leaning away from a smouldering base ring with five glowing coals.

@3dassets1.1k tris · 16 ↓
Ember cluster (VFX Mesh Library)

Ember cluster (VFX Mesh Library)

Eight glowing chamfered fragments each seated on its own tapered vertical trail, with five soot lobes below them.

@3dassets1.1k tris · 15 ↓
Falling leaf cluster (VFX Mesh Library)

Falling leaf cluster (VFX Mesh Library)

Six ribbed leaf blades with a midrib and two side veins, tumbling at scattered angles through a metre of air.

@3dassets1.4k tris · 16 ↓
Bubble cluster (VFX Mesh Library)

Bubble cluster (VFX Mesh Library)

Eleven clearly separated bubbles rising in a wide spiral from a seabed vent ring, each with a small highlight facet.

@3dassets1.4k tris · 16 ↓
Rain splash ring (VFX Mesh Library)

Rain splash ring (VFX Mesh Library)

A small crested ring wave with eight curled spouts, eight droplet beads and a lathed centre column.

@3dassets1.2k tris · 17 ↓
Dust devil (VFX Mesh Library)

Dust devil (VFX Mesh Library)

Three ribbons winding up a widening column above a scoured ground ring, with eight grit lobes carried inside.

@3dassets1.9k tris · 17 ↓
Lightning strike (VFX Mesh Library)

Lightning strike (VFX Mesh Library)

A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks.

@3dassets948 tris · 17 ↓
Radial impact burst, small (VFX Mesh Library)

Radial impact burst, small (VFX Mesh Library)

The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.

@3dassets928 tris · 16 ↓
Radial impact burst, large (VFX Mesh Library)

Radial impact burst, large (VFX Mesh Library)

The large scale step of the radial impact burst: twenty one shards and eleven equatorial blades in a 1.55 m envelope.

@3dassets1.7k tris · 17 ↓
Shockwave ring, small (VFX Mesh Library)

Shockwave ring, small (VFX Mesh Library)

The small scale step of the ground shockwave ring: seven crest fins in a 0.6 m envelope.

@3dassets1.4k tris · 15 ↓
Shockwave ring, large (VFX Mesh Library)

Shockwave ring, large (VFX Mesh Library)

The large scale step of the ground shockwave ring: fourteen crest fins in a 1.6 m envelope.

@3dassets1.7k tris · 16 ↓
Muzzle star flash, small (VFX Mesh Library)

Muzzle star flash, small (VFX Mesh Library)

The small scale step of the star muzzle flash: five blades in a 0.4 m envelope, for sidearms.

@3dassets932 tris · 17 ↓
Muzzle star flash, large (VFX Mesh Library)

Muzzle star flash, large (VFX Mesh Library)

The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons.

@3dassets1.1k tris · 17 ↓
Scale reference post, 1.75 m (VFX Mesh Library)

Scale reference post, 1.75 m (VFX Mesh Library)

A 1.75 m banded marker post with seven height rings, a plate at chest height and a bead on top, for judging effect scale.

@3dassets1.3k tris · 16 ↓
VFX firing range board (VFX Mesh Library)

VFX firing range board (VFX Mesh Library)

Every impact, projectile, muzzle and scale variant mesh laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post so the size relationship between an effect and a human is visible at a glance. Impacts and hits...

@3dassets51.0k tris · 29 ↓
VFX ability showcase grid (VFX Mesh Library)

VFX ability showcase grid (VFX Mesh Library)

The area, melee, portal and environmental meshes laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post. Ground area effects are at the front, then melee arcs, then portals and warps, then environmental...

@3dassets47.2k tris · 11 ↓

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Alien Planet Plants and Terrain assembled scene164 models

Alien Planet Plants and Terrain

Original voxel flora, minerals, terrain and strange biological habitats.

AI used in 164 of 164 files · Claude Fable 5.1

12.4 MB totalStarter scene includedCC0 1.0 Universal