
About
A general purpose library of visual effect meshes covering impacts and hits, projectiles and trails, melee arcs, area and ground effects, portals and warps, muzzle and thruster blasts and environmental effects, plus a 1.75 m scale reference post. Alpha blending and transmission are deliberately unused across the whole pack, so every mesh is a closed chunky solid whose silhouette and emissive material carry the read. Effect meshes are authored at about 1 m nominal size about the point the effect emits from. An effect a developer positions in mid-air declares origin "free" and keeps that origin, so it is placed by its emission point rather than by a base and its description says where that point is; directional effects put it on the mouth they fire from and slash arcs on the pivot of the swing. Effects that emit from a surface, and standing structures such as portal frames, keep the default ground origin and rest at y=0. Metres, +Y up, +Z is the travel or emission direction. Static geometry with no animation clips, no skinned rig, no collision and no navigation data.
Files load directly from the CDN. Choose the pieces you need. Colliders, navigation and gameplay scripts are supplied by your game.
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Copy this prompt into your AI chat, then describe what you want to build with the pack.
Use the “VFX Mesh Library” pack in my project. Manifest (JSON, every model with its CDN URL): https://3dassets.dev/api/v1/packs/vfx-mesh-library Starter scene (one GLB with every piece placed): https://cdn.3dassets.dev/assets/8461/v1/model.glb Pack page: https://3dassets.dev/packs/vfx-mesh-library Description: Seventy five original effect meshes for hits, projectiles, melee arcs, ground areas, portals, muzzle blasts and weather, built as opaque emissive solids because alpha blending is not available. - 83 GLB models, 8.3 MB in total - Units: metres, +Y up, shared scale and palette across the pack - Licence: CC0 1.0 Universal (no attribution required) - Loading: three.js GLTFLoader; no additional decoders required. Load models individually from the manifest, or the starter scene as one file.
Also available as a JSON manifest or via the MCP server.
Game kit
VFX Mesh Library
Seventy five original effect meshes for hits, projectiles, melee arcs, ground areas, portals, muzzle blasts and weather, built as opaque emissive solids because alpha blending is not available.
One GLB with every piece placed in a starter scene. Each model is also below on its own.
Everything in this pack
Radial impact burst, medium (VFX Mesh Library)
Omnidirectional hit burst: a hot core sphere throwing fifteen faceted shards in every direction with a fan of eight blades round its equator.
Directional spall cone (VFX Mesh Library)
Forward spall thrown off a struck surface: a broken rim of nine chips behind a cone of thirteen long shards, seven loose fragments and a hot jet.
Ground crack star (VFX Mesh Library)
Ground fracture: nine raised crack ridges radiating from a broken crater rim, with seven glowing inner seams, a hot vent and scattered grit.
Dust puff dome (VFX Mesh Library)
A billowing dust dome over a low skirt of nine smaller lobes, for footfalls, landings and light ground impacts.
Spark fan (VFX Mesh Library)
A planar fan of fifteen thin sparks thrown through a 160 degree arc, with a bright core bead and a wedge flash.
Ricochet streak (VFX Mesh Library)
A bent deflection streak: a long incoming tail, a bright kink bead and a shorter outgoing tail with six thrown chips.
Shield ripple dome (VFX Mesh Library)
A spherical cap facing +Z with deep concentric ripple ridges, a rim band, an inner band and six proud hexagonal facet plates.
Damage chevron marker (VFX Mesh Library)
A floating hit marker: two stacked chamfered chevrons over a slashed backing bar with five short flicks above.
Armour spark ring (VFX Mesh Library)
A bright contact ring in the XY plane with a dished inner cone, a rear band, fourteen radial sparks and eight chamfered studs.
Water splash crown (VFX Mesh Library)
A splash crown: a crested ring wave rising into ten curled sheets tipped with beads, around a central column.
Sand kick fan (VFX Mesh Library)
A backward fan of nine tall angled sheets over a small scrape, with ten grit lobes trailing behind it.
Snow puff (VFX Mesh Library)
A low wide snow drift of thirteen flattened lobes with seven chunky ribbed hexagonal flakes lifting away from it.
Energy bolt capsule (VFX Mesh Library)
A pointed energy capsule with a bright inner nose, four swept tail vanes and a short rear flare, travelling along +Z.
Plasma teardrop (VFX Mesh Library)
A rippled plasma blob drawn out into a tail, with a bright forward cap and four shed droplets behind it.
Arrow with trail ribbon (VFX Mesh Library)
A shafted arrow with a broadhead, a collar and three fletches, dragging a twisting ribbon trail half a metre behind it.
Missile with exhaust trail (VFX Mesh Library)
A finned missile body with a nose cone, a hot band, four tail fins, a shock diamond plume and six soot lobes.
Tracer streak (VFX Mesh Library)
A long lozenge tracer with a hot head bead, a bright nose cap and two thin outrider wisps.
Fireball with flame tail (VFX Mesh Library)
A lumpy burning core with a bright inner sphere, five twisted flame tongues trailing back and six smoke lobes.
Ice shard projectile (VFX Mesh Library)
A long six sided ice crystal with a bright tip crystal, four escorting splinters and five lobes of frost mist.
Energy disc (VFX Mesh Library)
A lens shaped throwing disc with eight edge teeth, a raised hub ring and a torus band, spinning about +Y.
Boomerang with wake (VFX Mesh Library)
A two wing boomerang joined at a flattened elbow bead, dragging a curved wake ribbon that arcs away behind it.
Homing orb with rings (VFX Mesh Library)
A jittered orb inside two canted guidance rings, with four steering vanes and a short tail streak.
Shotgun spread cone (VFX Mesh Library)
Thirteen pellets on an expanding cone, each dragging a short streak, with a muzzle gas ring and six wash lobes behind them.
Beam segment, one metre (VFX Mesh Library)
A 1 m fluted energy column with six spiralling outer flutes and a collar at each end so segments chain along +Z.
Spiral drill bolt (VFX Mesh Library)
A tapered energy penetrator wrapped in two counter placed helical cutting ribbons, with a hot tail flare.
Flechette volley (VFX Mesh Library)
Seven needle darts staggered across an advancing front, each with three chamfered fins and a short trail.
Single crescent slash (VFX Mesh Library)
One clean crescent sweep tapering to a point at both ends, with an inner wisp and an outer wisp following it.
Double crescent pair (VFX Mesh Library)
Two crossing crescents cut from opposite corners with a bright clash bead where they intersect.
Triple slash fan (VFX Mesh Library)
Three raking claw crescents at graded radius, offset in depth and angle, with six short flicks off the outer edge.
Thrust cone (VFX Mesh Library)
A forward lance cone with a rippled profile, four trailing ribs, a base torus and a flared shock ring.
Spin arc ring (VFX Mesh Library)
A closed horizontal ribbon ring with a swelling leading edge, an inner torus band and seven rising flicks.
Upward arc (VFX Mesh Library)
A rising uppercut crescent thickening toward its top end, with an inner wisp and five flicks leaving the leading edge.
Downward chop arc (VFX Mesh Library)
A steep overhead chop with a heavy shoulder near the top, an outer trail, an inner wisp and a splitting spike at the blade tip.
Whirl ribbon (VFX Mesh Library)
A ribbon spiralling one and a half turns up a narrowing column, with a second inner ribbon, a core shaft and a base ring.
Parry spark star (VFX Mesh Library)
A compact twelve point starburst of flat spikes around a flattened contact bead, with four triangular chips seated on the long spikes.
Shockwave crescent (VFX Mesh Library)
A thick slab crescent with nine forward teeth along its leading edge and a bright inner crescent behind it.
Shockwave ring, medium (VFX Mesh Library)
A crested ground shockwave ring with an inner secondary ring, ten radial fins and a skirt of eight dust lobes.
Expanding force dome (VFX Mesh Library)
A hollow banded hemisphere with three latitude rings, six meridian ribs and a bright ring wave at its base.
Ground rune circle (VFX Mesh Library)
A raised ground disc with two rims, eight original abstract marks standing proud of the deck and a pair of nested triangular sigils.
Spike eruption cluster (VFX Mesh Library)
Seven stone spears bursting up through a fractured ground ring, with eight crack ridges and five glowing seams.
Poison cloud lobes (VFX Mesh Library)
A heavy settled gas cloud of twelve lobes with four bubbles lifting off the top and a pooled skirt on the ground.
Fire pillar (VFX Mesh Library)
Five twisting flame tongues rising to about 1 m over a charred base ring, with a bright core tongue and seven embers.
Ice patch with shards (VFX Mesh Library)
A frozen ground slick carrying nine six sided crystals of graded size, a bright centre crystal and eight rime lobes.
Healing column (VFX Mesh Library)
A tapered light shaft inside four lift rings, with eight rising chamfered motes and a crested base ring wave.
Summoning circle (VFX Mesh Library)
Twin ground rings with twelve raised radial bars, four crystal pylons and a pair of opposed triangular sigils standing at the centre.
Teleport pad glyph (VFX Mesh Library)
A hexagonal deck with a recessed inner plate, six channel marks, six corner posts and a bright centre disc under a ring.
Warning marker ring (VFX Mesh Library)
A ground hazard ring with eight raised inward chevrons, sixteen rim ticks, an inner band and a domed centre stud.
Chain lightning arc (VFX Mesh Library)
A forked arc between two ground contacts, with three branch strikes and a crested flash ring at each contact.
Portal ring (VFX Mesh Library)
An open vertical gate ring with a bright inner rim, eight outer fins and six chamfered studs around the frame.
Portal disc with swirl (VFX Mesh Library)
A filled gate face inside a stepped frame, carrying two raised spiral ribbons on the front and a ring with six spurs on the back.
Warp tunnel segment (VFX Mesh Library)
A 1 m open tunnel shell along +Z with eight internal swept ribs and a collar at each end so segments chain.
Rift tear (VFX Mesh Library)
A vertical tear with two jagged slab lips prised apart around nine loose shards, with eight flicks along the edges.
Gateway arch (VFX Mesh Library)
A seven block arch on two piers, spanned by a chamfered energy sheet with a brighter inner sheet.
Recall helix (VFX Mesh Library)
Two counter wound spirals rising from a stepped base ring around a slim core shaft, with seven lifting motes.
Dimensional shard cluster (VFX Mesh Library)
Nine crystal fragments held in orbit around a dark jittered core with a bright inner sphere and a canted ring.
Wormhole funnel (VFX Mesh Library)
A flared funnel throat sunk into the ground with two spiral wall ridges, a rim torus and a bright throat bead.
Muzzle star flash, medium (VFX Mesh Library)
A six point star flash of alternating blade lengths around a short hot cone, a core bead and a barrel ring.
Muzzle cone flash (VFX Mesh Library)
A broad fluted blast cone with a hot inner core, eight forward flutes and a back blast ring at the muzzle.
Suppressed discharge puff (VFX Mesh Library)
A slim flame stub and muzzle ring at the bore, with a tight gas ball pushed out ahead of it and four drifting wisps, for suppressed weapons.
Thruster cone (VFX Mesh Library)
A long tapered exhaust cone trailing along -Z with a brighter inner cone, three shock rings and a nozzle lip.
Thruster ring nozzle (VFX Mesh Library)
A slim annular nozzle throwing three graded toroidal plume rings down the axis, with eight converging vane streaks between them.
Afterburner flare (VFX Mesh Library)
A chain of five shock diamonds narrowing down the exhaust axis, with a brighter inner chain and a nozzle ring.
Hover jet cone (VFX Mesh Library)
A downward blast cone splashing into a crested ground ring, with eight dust skirt lobes and a nozzle collar.
Exhaust plume (VFX Mesh Library)
A curving stack of eleven gas lobes leaning away from a short stack collar, with a stub of flame at the mouth.
Charge up sphere (VFX Mesh Library)
A swelling core inside two canted containment rings, fed by eight shards pointing inward from half a metre out.
Vent burst (VFX Mesh Library)
Pressure released through a rectangular louvre as a fan of seven curved sheets, with seven gas lobes ahead of it.
Steam column (VFX Mesh Library)
A continuous twisting steam column widening as it rises a metre off a grated vent ring.
Smoke lobes (VFX Mesh Library)
A drifting column of twelve dark billows leaning away from a smouldering base ring with five glowing coals.
Ember cluster (VFX Mesh Library)
Eight glowing chamfered fragments each seated on its own tapered vertical trail, with five soot lobes below them.
Falling leaf cluster (VFX Mesh Library)
Six ribbed leaf blades with a midrib and two side veins, tumbling at scattered angles through a metre of air.
Bubble cluster (VFX Mesh Library)
Eleven clearly separated bubbles rising in a wide spiral from a seabed vent ring, each with a small highlight facet.
Rain splash ring (VFX Mesh Library)
A small crested ring wave with eight curled spouts, eight droplet beads and a lathed centre column.
Dust devil (VFX Mesh Library)
Three ribbons winding up a widening column above a scoured ground ring, with eight grit lobes carried inside.
Lightning strike (VFX Mesh Library)
A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks.
Radial impact burst, small (VFX Mesh Library)
The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.
Radial impact burst, large (VFX Mesh Library)
The large scale step of the radial impact burst: twenty one shards and eleven equatorial blades in a 1.55 m envelope.
Shockwave ring, small (VFX Mesh Library)
The small scale step of the ground shockwave ring: seven crest fins in a 0.6 m envelope.
Shockwave ring, large (VFX Mesh Library)
The large scale step of the ground shockwave ring: fourteen crest fins in a 1.6 m envelope.
Muzzle star flash, small (VFX Mesh Library)
The small scale step of the star muzzle flash: five blades in a 0.4 m envelope, for sidearms.
Muzzle star flash, large (VFX Mesh Library)
The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons.
Scale reference post, 1.75 m (VFX Mesh Library)
A 1.75 m banded marker post with seven height rings, a plate at chest height and a bead on top, for judging effect scale.
VFX firing range board (VFX Mesh Library)
Composed example for VFX Mesh Library.
VFX ability showcase grid (VFX Mesh Library)
Composed example for VFX Mesh Library.









