
About
A three claw rake. Three crescents of decreasing radius are offset in depth and rotated slightly against each other so they read as separate strokes, and six short flicks fire off the outer edge. Bounding size 0.77 by 1.07 by 0.23 m, metres, +Y up, +Z forward. Origin: free. The origin is the pivot of the swing, about 0.4 m inside the arc, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.51 m below and 0.56 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Triple slash fan (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21882/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-triple-slash-fan-f549d350 Description: Three raking claw crescents at graded radius, offset in depth and angle, with six short flicks off the outer edge. - Dimensions (X × Y × Z): 0.767 × 1.07 × 0.23 metres - Triangles: 792 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21882/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Triple slash fan (VFX Mesh Library) with my AI development tools?
How do I get started?
Which game engines and tools can I use Triple slash fan (VFX Mesh Library) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Triple slash fan (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Triple slash fan (VFX Mesh Library)
Three raking claw crescents at graded radius, offset in depth and angle, with six short flicks off the outer edge.