
About
A vertical lightning strike. A tapered jagged tube 0.12 m across at the base climbs a metre from the ground contact, three thinner branches fork away from it, a crested ring wave and a small lathed flash disc mark the strike point and six flicks rise around it. Bounding size 0.70 by 1.01 by 0.76 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane, so the origin is both its emission point and its resting point. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Lightning strike (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21927/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-lightning-strike-f525cfcd Description: A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks. - Dimensions (X × Y × Z): 0.698 × 1.007 × 0.764 metres - Triangles: 948 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21927/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Lightning strike (VFX Mesh Library)
A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks.