
Loading model
About
A chain lightning link between two targets. Two tapered jagged tubes meet at an apex above the midpoint, three thinner branches fork away from the main path, and each ground contact carries a crested ring wave and a flattened bead. Bounding size 1.22 by 0.83 by 0.37 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane and its lowest geometry sinks 0.013 m under that plane, so the mesh is settled onto y=0 and the emission plane sits 0.013 m up. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Chain lightning arc (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21902/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-chain-lightning-arc-20f818cf Description: A forked arc between two ground contacts, with three branch strikes and a crested flash ring at each contact. - Dimensions (X × Y × Z): 1.22 × 0.835 × 0.369 metres - Triangles: 1.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21902/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Chain lightning arc (VFX Mesh Library) with my AI development tools?
How do I get started?
Which game engines and tools can I use Chain lightning arc (VFX Mesh Library) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Chain lightning arc (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Chain lightning arc (VFX Mesh Library)
A forked arc between two ground contacts, with three branch strikes and a crested flash ring at each contact.