
About
The small step of the three scale muzzle flash set. The blade count drops from six to five and the alternating long and short pattern changes with it, so the star is not a plain uniform scale of the medium flash. Bounding size 0.46 by 0.36 by 0.23 m, metres, +Y up, +Z forward. Origin: free. The origin is the muzzle mouth, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.21 m below and 0.15 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Muzzle star flash, small (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21932/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-muzzle-star-flash-small-b2bc6d48 Description: The small scale step of the star muzzle flash: five blades in a 0.4 m envelope, for sidearms. - Dimensions (X × Y × Z): 0.457 × 0.359 × 0.235 metres - Triangles: 932 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21932/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Muzzle star flash, small (VFX Mesh Library)
The small scale step of the star muzzle flash: five blades in a 0.4 m envelope, for sidearms.