
About
Underwater bubbles. Eleven spheres of growing radius spiral out to 0.3 m as they climb, staying separate from one another so the cluster never reads as a merged column, each carrying a small bright facet sphere as a highlight, over an annular vent ring. Bounding size 0.74 by 1.06 by 0.57 m, metres, +Y up, +Z forward. Origin: ground contact at y=0, because this one rests on a surface. The centre of the effect sits 0.480 m above the base and is published as the "emission" connector. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Bubble cluster (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21924/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-bubble-cluster-474c6a2e Description: Eleven clearly separated bubbles rising in a wide spiral from a seabed vent ring, each with a small highlight facet. - Dimensions (X × Y × Z): 0.74 × 1.065 × 0.569 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21924/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Bubble cluster (VFX Mesh Library)
Eleven clearly separated bubbles rising in a wide spiral from a seabed vent ring, each with a small highlight facet.