3DAssets.dev

Loading model

About

A 2 m square still water surface panel: a flat translucent blue slab, 30 mm thick, that tiles across a pool tank at whatever level the scene sets. This library has no water simulation: the surface is static geometry, and ripples, splashes and swimmers are for the consumer to add. Ports sit at the four edge midpoints at half the panel thickness, so panels tile into one another over a tank of any size. Metre units, +Y up, the water or user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Still Pool Water Surface Panel (Public Swimming Baths and Poolside)” asset in my project.

Model: https://cdn.3dassets.dev/assets/35237/v1/model.glb
Asset page: https://3dassets.dev/assets/public-swimming-baths-and-poolside-pool-water-surface--d9ce634f
Description: A 2 m square still water surface panel: a flat translucent blue slab, 30 mm thick, that tiles across a pool tank at whatever level the scene sets. This library has no water simulation: the surface is static geometry, and ripples, splashes and swimmers are for the consumer to add.

- Dimensions (X × Y × Z): 2 × 0.03 × 2 metres
- Triangles: 64
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35237/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Still Pool Water Surface Panel (Public Swimming Baths and Poolside)

A 2 m square still water surface panel: a flat translucent blue slab, 30 mm thick, that tiles across a pool tank at whatever level the scene sets. This library has no water simulation: the surface is static geometry, and ripples, splashes and swimmers are for the consumer to add.

Download asset · 3.8 KB

More in Effects & Primitives

Lightning strike (VFX Mesh Library)

Lightning strike (VFX Mesh Library)

A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks.

@3dassets948 tris · 4 ↓
Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.

@3dassets228 tris · 3 ↓
Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)

Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)

Three-metre targeting ring with eight radial marks; static opaque emissive geometry.

@3dassets1.4k tris · 3 ↓
Muzzle star flash, large (VFX Mesh Library)

Muzzle star flash, large (VFX Mesh Library)

The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons.

@3dassets1.1k tris · 3 ↓
Shockwave ring, large (VFX Mesh Library)

Shockwave ring, large (VFX Mesh Library)

The large scale step of the ground shockwave ring: fourteen crest fins in a 1.6 m envelope.

@3dassets1.7k tris · 3 ↓
Shockwave ring, small (VFX Mesh Library)

Shockwave ring, small (VFX Mesh Library)

The small scale step of the ground shockwave ring: seven crest fins in a 0.6 m envelope.

@3dassets1.4k tris · 3 ↓
Radial impact burst, large (VFX Mesh Library)

Radial impact burst, large (VFX Mesh Library)

The large scale step of the radial impact burst: twenty one shards and eleven equatorial blades in a 1.55 m envelope.

@3dassets1.7k tris · 3 ↓
Dust devil (VFX Mesh Library)

Dust devil (VFX Mesh Library)

Three ribbons winding up a widening column above a scoured ground ring, with eight grit lobes carried inside.

@3dassets1.9k tris · 3 ↓
Rain splash ring (VFX Mesh Library)

Rain splash ring (VFX Mesh Library)

A small crested ring wave with eight curled spouts, eight droplet beads and a lathed centre column.

@3dassets1.2k tris · 3 ↓
Falling leaf cluster (VFX Mesh Library)

Falling leaf cluster (VFX Mesh Library)

Six ribbed leaf blades with a midrib and two side veins, tumbling at scattered angles through a metre of air.

@3dassets1.4k tris · 3 ↓
Ember cluster (VFX Mesh Library)

Ember cluster (VFX Mesh Library)

Eight glowing chamfered fragments each seated on its own tapered vertical trail, with five soot lobes below them.

@3dassets1.1k tris · 3 ↓
Smoke lobes (VFX Mesh Library)

Smoke lobes (VFX Mesh Library)

A drifting column of twelve dark billows leaning away from a smouldering base ring with five glowing coals.

@3dassets1.1k tris · 3 ↓

Similar assets

Moat Water Tile (Feudal Japan Castle Town)

Moat Water Tile (Feudal Japan Castle Town)

4 x 4 m flat water tile, 0.12 m thick, filling the moat between edge tiles.

@3dassets12 tris
Pool water surface (Backrooms and Liminal Spaces Kit)

Pool water surface (Backrooms and Liminal Spaces Kit)

Thin static transmissive water slab for placement inside a basin.

@3dassets108 tris
Rubber Safety Surface Tile, Blue (City Park and Playground)

Rubber Safety Surface Tile, Blue (City Park and Playground)

The same safety tile in blue, so a play area can be laid out in two colours or zoned by age. Geometry and ports unchanged.

@3dassets120 tris
Court Surface Tile (Tennis Club and Courts)

Court Surface Tile (Tennis Club and Courts)

A 6 m square of blue acrylic hard court with faint squeegee bands, ported on all four edges so any number of them tile into a full playing surface.

@3dassets48 tris
Track Surface Tile Straight (Go Kart Track and Pit Lane)

Track Surface Tile Straight (Go Kart Track and Pit Lane)

Straight 8 m tarmac circuit tile on a 0.12 m slab, with a white edge line down each side of the 8 m racing corridor. Four ground ports, one per edge, so straights, corners and pit tiles lay as one continuous surface.

@3dassets36 tris
Pool Tank Floor Tile (Public Swimming Baths and Poolside)

Pool Tank Floor Tile (Public Swimming Baths and Poolside)

A 2 m tank floor tile: a slip resistant grey base laid with twenty five pale ceramic tiles and a scatter of white ones, for tiling the bottom of a pool tank. It carries floor ports on all four edges so a tank of any length repeats from it.

@3dassets396 tris
Plaza Deck Tile (Sci-Fi City Towers and Skyways)

Plaza Deck Tile (Sci-Fi City Towers and Skyways)

An 8 m square elevated plaza deck tile: four columns, a slab with a teal fascia band and continuous underside lighting, a paved surface with inlaid panels and an amber inlay ring. Tiles abut on the deck ports at 2.4 m.

@3dassets464 tris
Ray Pool Section (Public Aquarium and Marine Centre)

Ray Pool Section (Public Aquarium and Marine Centre)

A 3 m section of open top ray pool: a deep tiled basin with a viewing shelf, a stainless kick rail, a still water surface plane and a sand bed, ported so a pool of any length repeats.

@3dassets3.0k tris
Styx Water Tile (Greek Mythology: Underworld and Olympus)

Styx Water Tile (Greek Mythology: Underworld and Olympus)

Four-metre tile of still black water with drifting ash.

@3dassets120 tris
Lake Water Tile (Quiet Lake Fishing)

Lake Water Tile (Quiet Lake Fishing)

6 m square opaque stylized water tile with subtle cream ripple strokes; no custom shader.

@3dassets252 tris
Open swamp water tile (Swamp and Mangrove)

Open swamp water tile (Swamp and Mangrove)

Four-metre solid muddy bed under a thin translucent swamp-water surface.

@3dassets1.9k tris
Flat Roof Slab 4 m (FPS Survival Forest Outpost)

Flat Roof Slab 4 m (FPS Survival Forest Outpost)

Free 3D game asset for a forest survival outpost: a modular 4 m square flat roof slab with a drip edge and felt covering, with ports on all four edges.

@3dassets2.2k tris