3DAssets.dev

Loading model

About

Flat harbour basin tile 4 m square and 0.14 m thick in dark green dock water, for filling the approach outside a dock gate. Laid at y=-0.14 its surface sits exactly on y=0, level with the quay the yard works from. Overall 4.00 by 0.14 by 4.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the tile's footprint; lay a grid of them at y=-0.14 so the water surface is the world's zero plane. Static surface: the water is a flat plate with no waves, ripple or transparency animation, because a rigid node transform cannot make a sea and a GLB ships no shader. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Basin water tile, 4 m (Shipyard and Dry Dock)” asset in my project.

Model: https://cdn.3dassets.dev/assets/37913/v1/model.glb
Asset page: https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-basin-wate-e1281dc5
Description: Flat harbour basin tile 4 m square and 0.14 m thick in dark green dock water, for filling the approach outside a dock gate. Laid at y=-0.14 its surface sits exactly on y=0, level with the quay the yard works from.

- Dimensions (X × Y × Z): 4 × 0.14 × 4 metres
- Triangles: 12
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37913/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Basin water tile, 4 m (Shipyard and Dry Dock)

Flat harbour basin tile 4 m square and 0.14 m thick in dark green dock water, for filling the approach outside a dock gate. Laid at y=-0.14 its surface sits exactly on y=0, level with the quay the yard works from.

Download asset · 1.7 KB

More in Environments & Scenes

Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 44 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 44 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 43 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 40 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 39 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 38 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 37 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 34 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 20 ↓
Walled Market Quarter (Fantasy MMO City And Townsfolk)

Walled Market Quarter (Fantasy MMO City And Townsfolk)

A hand painted fantasy city quarter inside a forty eight metre circuit of curtain wall, with a wall walk on corbels, arrow loops, four quoined corner towers, two round flanking towers, a postern in the west wall and the great gatehouse in the south wall, its portcullis and...

@3dassets303k tris · 12 ↓
Framing Cell and Press Feed (Car Factory Production Line)

Framing Cell and Press Feed (Car Factory Production Line)

A single 20 by 12 m body shop cell on the plant floor: seven skid conveyor sections carry a body in white on its carrier skid through the framing gate, three welding robots work it from inside a run of yellow guarding with an access gate, and the panel racks, blank stack and...

@3dassets50.6k tris · 12 ↓
Fortified forest outpost (FPS Survival Forest Outpost)

Fortified forest outpost (FPS Survival Forest Outpost)

A free survival game scene: a fortified scavenger outpost in dense conifer forest around a half derelict research station. A ring of timber palisade and chain link closes a 28 by 20 metre compound, with a two leaf palisade gate on the south track under a lit red lamp and...

@3dassets383k tris · 11 ↓

Similar assets

Harbour water tile, 8 m (Ferry Terminal and Harbour Crossing)

Harbour water tile, 8 m (Ferry Terminal and Harbour Crossing)

Flat harbour basin tile 8 m square and 0.12 m thick, in dark green harbour water, for filling the berth around a ship. Laid at y=-0.12 its surface sits exactly on y=0, level with the quay the terminal stands on.

@3dassets12 tris
Graving dock floor tile, 4 m (Shipyard and Dry Dock)

Graving dock floor tile, 4 m (Shipyard and Dry Dock)

Dock bottom slab 4 m square and 0.2 m thick with a drainage channel down one edge and a cast grating over the culvert, for the floor of a graving dock. Ports on all four edges so a dock floor runs to any length.

@3dassets120 tris
Moat Water Tile (Feudal Japan Castle Town)

Moat Water Tile (Feudal Japan Castle Town)

4 x 4 m flat water tile, 0.12 m thick, filling the moat between edge tiles.

@3dassets12 tris
Harbour water module, 8 m (Fish Market and Trawler Quay)

Harbour water module, 8 m (Fish Market and Trawler Quay)

An 8 m square of harbour water with a faint swell worked into its surface, for laying the basin around a berth. Ported on all four edges, so the water tiles out to meet the quay rather than leaving a hole in the ground.

@3dassets48 tris
Harbour square payload push (Hero Shooter Harbour Payload)

Harbour square payload push (Hero Shooter Harbour Payload)

A free hero shooter map scene in a stylized bright harbour town: a market square on a payload escort route, 32 m across. The payload cart stands on its lit track where it curves out of the market toward the spawn door in the back wall, passing the capture point ring in the...

@3dassets128k tris · 3 ↓
Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

Tiled wall module, dark tile (Butcher's Shop and Deli Counter)

The same wall module in the dark glazed tile an older shop front is lined with, for a dado, a back wall or a whole room in the traditional scheme. Geometry and ports are identical to the white module.

@3dassets1.5k tris
Island Village Square and Harbour (Greek Island Village and Harbour)

Island Village Square and Harbour (Greek Island Village and Harbour)

A whitewashed island village standing over its fishing harbour. A terrace of six blocks runs along the back of the square, three widths of cube house with blue shutters, a taverna front under its canvas awning and a corner block turning the east end, with a roof terrace,...

@3dassets136k tris
Green Screen Flat (TV Studio and Broadcast Gallery)

Green Screen Flat (TV Studio and Broadcast Gallery)

The same 1.2 by 2.7 m flat skinned in chroma key green, for a virtual set wall. A run of them gives a seamless green wall at the pack's own flat grid.

@3dassets512 tris
Harbor Water Tile (Fishing Harbour and Boats)

Harbor Water Tile (Fishing Harbour and Boats)

12 m opaque miniature sea tile with sculpted low wavelets and pale crest strokes.

@3dassets2.4k tris · 3 ↓
Still Pool Water Surface Panel (Public Swimming Baths and Poolside)

Still Pool Water Surface Panel (Public Swimming Baths and Poolside)

A 2 m square still water surface panel: a flat translucent blue slab, 30 mm thick, that tiles across a pool tank at whatever level the scene sets. This library has no water simulation: the surface is static geometry, and ripples, splashes and swimmers are for the consumer to add.

@3dassets64 tris
Set Flat (TV Studio and Broadcast Gallery)

Set Flat (TV Studio and Broadcast Gallery)

A 1.2 by 2.7 m timber framed set flat: a studded frame open at the back the way a real flat is, a painted skin on its face and a cream dado rail and skirting. Its flat-left and flat-right ports at half height butt flat to flat, so a run of them builds a set wall.

@3dassets512 tris
Water Hole Edge Module (Safari Camp and Bush Lodge)

Water Hole Edge Module (Safari Camp and Bush Lodge)

A 6 m ground module with a 3.6 m pan sunk into it: a churned mud rim, a flat sheet of green standing water, boulders round the lip and grass on the approach. The water is a flat plane and does not move: a surface needs a shader. Shares the ground ports.

@3dassets548 tris