{"data":{"id":"37913","slug":"shipyard-and-dry-dock-shipyard-and-dry-dock-basin-wate-e1281dc5","title":"Basin water tile, 4 m (Shipyard and Dry Dock)","summary":"Flat harbour basin tile 4 m square and 0.14 m thick in dark green dock water, for filling the approach outside a dock gate. Laid at y=-0.14 its surface sits exactly on y=0, level with the quay the yard works from.","description":"Flat harbour basin tile 4 m square and 0.14 m thick in dark green dock water, for filling the approach outside a dock gate. Laid at y=-0.14 its surface sits exactly on y=0, level with the quay the yard works from. Overall 4.00 by 0.14 by 4.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the tile's footprint; lay a grid of them at y=-0.14 so the water surface is the world's zero plane. Static surface: the water is a flat plate with no waves, ripple or transparency animation, because a rigid node transform cannot make a sea and a GLB ships no shader. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.","status":"published","url":"https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-basin-wate-e1281dc5","cdnUrl":"https://cdn.3dassets.dev/assets/37913/v1/model.glb","downloadUrl":"https://3dassets.dev/download/shipyard-and-dry-dock-shipyard-and-dry-dock-basin-wate-e1281dc5","thumbnailUrl":"https://cdn.3dassets.dev/assets/37913/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37913/v1/poster.webp","blurhash":"U47LlsyE00W9yEaeV?kC00R4.TafHrkWogV@","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1760,"triangles":12,"vertices":28,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-2,-0.00007049745886633652,-2],"max":[2,0.14007049805491278,2]},"sizeMeters":[4,0.14,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T06:05:40.289Z","updatedAt":"2026-09-12T06:05:40.424Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37913/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BasinWaterTile4MShipyardAndDryDock(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37913/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37913/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37913/v1/model.glb\" alt=\"Basin water tile, 4 m (Shipyard and Dry Dock)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37913/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37913/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}