
About
12 m opaque miniature sea tile with sculpted low wavelets and pale crest strokes. Harbor & Tackle miniature art family. Metres, +Y up; grounded origin. Solid-color PBR materials, static geometry, no rig, collision or custom shader.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Harbor Water Tile (Fishing Harbour and Boats)” asset in my project. Model: https://cdn.3dassets.dev/assets/19598/v1/model.glb Asset page: https://3dassets.dev/assets/harbor-and-tackle-harbor-water-e27024cd Description: 12 m opaque miniature sea tile with sculpted low wavelets and pale crest strokes. - Dimensions (X × Y × Z): 12 × 0.235 × 12 metres - Triangles: 2.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/19598/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Harbor Water Tile (Fishing Harbour and Boats)
12 m opaque miniature sea tile with sculpted low wavelets and pale crest strokes.