3DAssets.dev

Loading model

About

Free 3D model of a sea water module for a Greek island village game asset kit: a 4 m tile of Aegean water with a low swell on it, to lay between quays. Dimensions 4.00 by 0.08 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (water) at (0.00, 0.00, -2.00) facing (0, 0, -1); south (water) at (0.00, 0.00, 2.00) facing (0, 0, 1); west (water) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); east (water) at (2.00, 0.00, 0.00) facing (1, 0, 0). A 4 m square water tile 0.08 m thick with edge ports on all four sides, laid 0.72 m below the village paving so it meets the quay coping without leaving a hole in the ground. The surface is static geometry: moving water is a shader, not a rigid node transform. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Static geometry; no rig, animation, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Sea Water Module (Greek Island Village and Harbour)” asset in my project.

Model: https://cdn.3dassets.dev/assets/37100/v1/model.glb
Asset page: https://3dassets.dev/assets/greek-island-village-and-harbour-sea-water-module-dbc7211a
Description: Free 3D model of a sea water module for a Greek island village game asset kit: a 4 m tile of Aegean water with a low swell on it, to lay between quays.

- Dimensions (X × Y × Z): 4 × 0.08 × 4 metres
- Triangles: 360
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37100/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Sea Water Module (Greek Island Village and Harbour)

Free 3D model of a sea water module for a Greek island village game asset kit: a 4 m tile of Aegean water with a low swell on it, to lay between quays.

Download asset · 13.2 KB

More in Environments & Scenes

Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 44 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 44 ↓
Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

Metro station with an island platform and units at both faces (Modern Rail and Metro Network)

A two track metro station: an island platform with canopies, seating, displays, a shelter, a gate line and an end ramp, slab track each side and a two car metro unit standing at each face, one with its doors open. A glazed lift shaft and a stair flight on the deck give access...

@3dassets22.5k tris · 43 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 40 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 39 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 38 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 37 ↓
Working Airfield At Dusk (Aircraft Fleet and Airfield)

Working Airfield At Dusk (Aircraft Fleet and Airfield)

A whole general aviation airfield laid out tight as one place: a 70 metre lit runway with a threshold at each end, a parallel taxiway turning north into a twenty four bay apron, a hangar built from its arch modules and closed at both ends with a light single half out of the...

@3dassets327k tris · 34 ↓
Body to Finish Line (Car Factory Production Line)

Body to Finish Line (Car Factory Production Line)

A 48 by 18 m car assembly plant built from the hall kit: nine roof trusses on twenty two steel columns, a closed back wall and both end walls with a roller shutter, a window band and personnel doors, a deck and ridge lantern roof over the back half and a mezzanine walkway...

@3dassets146k tris · 20 ↓
Walled Market Quarter (Fantasy MMO City And Townsfolk)

Walled Market Quarter (Fantasy MMO City And Townsfolk)

A hand painted fantasy city quarter inside a forty eight metre circuit of curtain wall, with a wall walk on corbels, arrow loops, four quoined corner towers, two round flanking towers, a postern in the west wall and the great gatehouse in the south wall, its portcullis and...

@3dassets303k tris · 12 ↓
Framing Cell and Press Feed (Car Factory Production Line)

Framing Cell and Press Feed (Car Factory Production Line)

A single 20 by 12 m body shop cell on the plant floor: seven skid conveyor sections carry a body in white on its carrier skid through the framing gate, three welding robots work it from inside a run of yellow guarding with an access gate, and the panel racks, blank stack and...

@3dassets50.6k tris · 12 ↓
Fortified forest outpost (FPS Survival Forest Outpost)

Fortified forest outpost (FPS Survival Forest Outpost)

A free survival game scene: a fortified scavenger outpost in dense conifer forest around a half derelict research station. A ring of timber palisade and chain link closes a 28 by 20 metre compound, with a two leaf palisade gate on the south track under a lit red lamp and...

@3dassets383k tris · 11 ↓

Similar assets

Beach Shingle Module (Greek Island Village and Harbour)

Beach Shingle Module (Greek Island Village and Harbour)

Free 3D model of a shingle beach module for a Greek island village game asset kit: a 4 m tile of pebbles graded down toward the water.

@3dassets3.0k tris
Stepped Lane Module (Greek Island Village and Harbour)

Stepped Lane Module (Greek Island Village and Harbour)

Free 3D model of a stepped lane module for a Greek island village game asset kit: a 4 m tile of four stone steps climbing 0.72 m between village levels.

@3dassets1.0k tris
Lane Paving Module (Greek Island Village and Harbour)

Lane Paving Module (Greek Island Village and Harbour)

Free 3D model of a paved lane module for a Greek island village game asset kit: a 4 m flagged tile with limewashed joints between the stones.

@3dassets996 tris
Cobbled Square Module (Greek Island Village and Harbour)

Cobbled Square Module (Greek Island Village and Harbour)

Free 3D model of a cobbled square module for a Greek island village game asset kit: a 4 m tile of small setts laid in shifted courses.

@3dassets2.1k tris
Quay Edge Module (Greek Island Village and Harbour)

Quay Edge Module (Greek Island Village and Harbour)

Free 3D model of a stone quay edge module for a Greek island village game asset kit: a 4 m coped wall with mooring rings and rope fenders on the water face.

@3dassets1.4k tris
Village Bread Oven (Greek Island Village and Harbour)Animated

Village Bread Oven (Greek Island Village and Harbour)

Free 3D model of a village bread oven for a Greek island village game asset kit: a whitewashed dome on a stone hearth with an iron door that opens.

@3dassets932 tris
Rooftop Water Tank (Greek Island Village and Harbour)

Rooftop Water Tank (Greek Island Village and Harbour)

Free 3D model of a rooftop water tank for a Greek island village game asset kit: a steel cylinder on a short frame with a filler cap and a downpipe.

@3dassets484 tris
Island Village Square and Harbour (Greek Island Village and Harbour)

Island Village Square and Harbour (Greek Island Village and Harbour)

A whitewashed island village standing over its fishing harbour. A terrace of six blocks runs along the back of the square, three widths of cube house with blue shutters, a taverna front under its canvas awning and a corner block turning the east end, with a roof terrace,...

@3dassets136k tris
Donkey Trough (Greek Island Village and Harbour)

Donkey Trough (Greek Island Village and Harbour)

Free 3D model of a stone water trough with a tethering post for a Greek island village game asset kit: a coped trough holding still water.

@3dassets660 tris
Cistern Dome (Greek Island Village and Harbour)

Cistern Dome (Greek Island Village and Harbour)

Free 3D model of a domed village cistern for a Greek island village game asset kit: a whitewashed rainwater dome on a stone kerb with an iron hatch.

@3dassets572 tris
Stone Jetty (Greek Island Village and Harbour)

Stone Jetty (Greek Island Village and Harbour)

Free 3D model of a stone jetty for a Greek island village game asset kit: a 7.2 m coped pier with rubble haunching, bollards and steps down to the water.

@3dassets2.0k tris
Wellhead (Greek Island Village and Harbour)Animated

Wellhead (Greek Island Village and Harbour)

Free 3D model of a village wellhead for a Greek island village game asset kit: a whitewashed curb under an iron frame with a winding drum that turns.

@3dassets1.2k tris