{"data":{"id":"37100","slug":"greek-island-village-and-harbour-sea-water-module-dbc7211a","title":"Sea Water Module (Greek Island Village and Harbour)","summary":"Free 3D model of a sea water module for a Greek island village game asset kit: a 4 m tile of Aegean water with a low swell on it, to lay between quays.","description":"Free 3D model of a sea water module for a Greek island village game asset kit: a 4 m tile of Aegean water with a low swell on it, to lay between quays. Dimensions 4.00 by 0.08 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (water) at (0.00, 0.00, -2.00) facing (0, 0, -1); south (water) at (0.00, 0.00, 2.00) facing (0, 0, 1); west (water) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); east (water) at (2.00, 0.00, 0.00) facing (1, 0, 0). A 4 m square water tile 0.08 m thick with edge ports on all four sides, laid 0.72 m below the village paving so it meets the quay coping without leaving a hole in the ground. The surface is static geometry: moving water is a shader, not a rigid node transform. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/greek-island-village-and-harbour-sea-water-module-dbc7211a","cdnUrl":"https://cdn.3dassets.dev/assets/37100/v1/model.glb","downloadUrl":"https://3dassets.dev/download/greek-island-village-and-harbour-sea-water-module-dbc7211a","thumbnailUrl":"https://cdn.3dassets.dev/assets/37100/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37100/v1/poster.webp","blurhash":"U56JH}x]D4s9tla|R%bH00RPysR*Q,oLs;ni","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":13548,"triangles":360,"vertices":638,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-2,-0.000040284991301847706,-2],"max":[2,0.08004028387371478,2]},"sizeMeters":[4,0.08,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:44:14.137Z","updatedAt":"2026-09-12T04:44:14.230Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37100/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SeaWaterModuleGreekIslandVillageAndHarbour(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37100/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37100/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37100/v1/model.glb\" alt=\"Sea Water Module (Greek Island Village and Harbour)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37100/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37100/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}