
Loading model
About
Flat open sea tile 8 m square and 0.12 m thick in deep blue, for laying the water out beyond a ship's rail. Laid at y=-0.12 its surface sits exactly on y=0, level with the deck the rest of the pack stands on. Overall 8.00 by 0.12 by 8.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the tile's footprint; lay a grid of them at y=-0.12 so the sea surface is the world's zero plane and no background shows between the deck edge and the horizon. Static surface: the sea is a flat plate with no swell, wake or transparency, because a rigid node transform cannot make water move and a GLB ships no shader. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no cruise line, shipbuilder, hotel group, drinks or entertainment marks anywhere, every sign, board, menu, bottle and screen face is blank, and the funnel carries no livery of any kind.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Sea surface tile, 8 m (Cruise Ship Deck and Lounge)” asset in my project. Model: https://cdn.3dassets.dev/assets/38402/v1/model.glb Asset page: https://3dassets.dev/assets/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-6c3a40bb Description: Flat open sea tile 8 m square and 0.12 m thick in deep blue, for laying the water out beyond a ship's rail. Laid at y=-0.12 its surface sits exactly on y=0, level with the deck the rest of the pack stands on. - Dimensions (X × Y × Z): 8 × 0.12 × 8 metres - Triangles: 12 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/38402/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Sea surface tile, 8 m (Cruise Ship Deck and Lounge)
Flat open sea tile 8 m square and 0.12 m thick in deep blue, for laying the water out beyond a ship's rail. Laid at y=-0.12 its surface sits exactly on y=0, level with the deck the rest of the pack stands on.