{"data":{"id":"38402","slug":"cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-6c3a40bb","title":"Sea surface tile, 8 m (Cruise Ship Deck and Lounge)","summary":"Flat open sea tile 8 m square and 0.12 m thick in deep blue, for laying the water out beyond a ship's rail. Laid at y=-0.12 its surface sits exactly on y=0, level with the deck the rest of the pack stands on.","description":"Flat open sea tile 8 m square and 0.12 m thick in deep blue, for laying the water out beyond a ship's rail. Laid at y=-0.12 its surface sits exactly on y=0, level with the deck the rest of the pack stands on. Overall 8.00 by 0.12 by 8.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the tile's footprint; lay a grid of them at y=-0.12 so the sea surface is the world's zero plane and no background shows between the deck edge and the horizon. Static surface: the sea is a flat plate with no swell, wake or transparency, because a rigid node transform cannot make water move and a GLB ships no shader. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no cruise line, shipbuilder, hotel group, drinks or entertainment marks anywhere, every sign, board, menu, bottle and screen face is blank, and the funnel carries no livery of any kind.","status":"published","url":"https://3dassets.dev/assets/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-6c3a40bb","cdnUrl":"https://cdn.3dassets.dev/assets/38402/v1/model.glb","downloadUrl":"https://3dassets.dev/download/cruise-ship-deck-and-lounge-cruise-ship-deck-and-loung-6c3a40bb","thumbnailUrl":"https://cdn.3dassets.dev/assets/38402/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38402/v1/poster.webp","blurhash":"U77C2AtS8wkBtljsV@jb00Ri%jV[McW;t7W-","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":1772,"triangles":12,"vertices":28,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-4,-0.000060427989866981835,-4],"max":[4,0.12006042530765797,4]},"sizeMeters":[8,0.12,8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T14:41:29.454Z","updatedAt":"2026-09-12T14:41:29.705Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38402/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SeaSurfaceTile8MCruiseShipDeckAndLounge(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38402/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38402/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38402/v1/model.glb\" alt=\"Sea surface tile, 8 m (Cruise Ship Deck and Lounge)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38402/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38402/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}