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About
6 m square opaque stylized water tile with subtle cream ripple strokes; no custom shader. Original Quiet Lake palette. Metres, +Y up, grounded at y=0. Static mesh; no rig, animation or collision mesh.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Lake Water Tile (Quiet Lake Fishing)” asset in my project. Model: https://cdn.3dassets.dev/assets/22422/v1/model.glb Asset page: https://3dassets.dev/assets/quiet-lake-fishing-lake-tile-c0466725 Description: 6 m square opaque stylized water tile with subtle cream ripple strokes; no custom shader. - Dimensions (X × Y × Z): 6 × 0.193 × 6 metres - Triangles: 252 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22422/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Lake Water Tile (Quiet Lake Fishing) with my AI development tools?
How do I get started?
Which game engines and tools can I use Lake Water Tile (Quiet Lake Fishing) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Lake Water Tile (Quiet Lake Fishing) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Lake Water Tile (Quiet Lake Fishing)
6 m square opaque stylized water tile with subtle cream ripple strokes; no custom shader.