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About
Still black water tile 4.0 m square with faint drifting ash lines; tiles edge to edge on a 4.0 m grid. Dimensions 4.00 x 0.08 x 4.00 m (X x Y x Z). Water tile: origin centred, tiles on a 4.0 m grid; metre units, +Y up, +Z forward. Mythic stylized palette of pale marble, gold and underworld darks, no textures. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Styx Water Tile (Greek Mythology: Underworld and Olympus)” asset in my project. Model: https://cdn.3dassets.dev/assets/21369/v1/model.glb Asset page: https://3dassets.dev/assets/mythic-underworld-and-olympus-styx-water-tile-ab35e57b Description: Four-metre tile of still black water with drifting ash. - Dimensions (X × Y × Z): 4 × 0.08 × 4 metres - Triangles: 120 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21369/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Styx Water Tile (Greek Mythology: Underworld and Olympus)
Four-metre tile of still black water with drifting ash.