
About
Four metre run of walled city canal: dressed limestone channel sides with a coping course and still water at 0.95 m. Dimensions 4.10 x 1.42 x 4.00 m (X x Y x Z). Pivot on the 4 m grid origin, channel running along Z; sink the tile 1.42 m in a scene to bring the coping level with the paving; metre units, +Y up, +Z front. Connectors: n canal at (0, 0, 2) facing +Z; s canal at (0, 0, -2) facing -Z. The water is a flat slab with a plain material: there is no flow, foam or caustic geometry. Static geometry: no rig or animation. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “City Canal Water Tile (Fantasy MMO City And Townsfolk)” asset in my project. Model: https://cdn.3dassets.dev/assets/32724/v1/model.glb Asset page: https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-canal-water-tile-e734a5d8 Description: Four metre run of walled city canal: dressed limestone channel sides with a coping course and still water at 0.95 m. Hand painted fantasy MMO city and RPG game asset. - Dimensions (X × Y × Z): 4.1 × 1.42 × 4 metres - Triangles: 264 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/32724/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
City Canal Water Tile (Fantasy MMO City And Townsfolk)
Four metre run of walled city canal: dressed limestone channel sides with a coping course and still water at 0.95 m. Hand painted fantasy MMO city and RPG game asset.