{"data":{"id":"32724","slug":"fantasy-mmo-city-and-townsfolk-canal-water-tile-e734a5d8","title":"City Canal Water Tile (Fantasy MMO City And Townsfolk)","summary":"Four metre run of walled city canal: dressed limestone channel sides with a coping course and still water at 0.95 m. Hand painted fantasy MMO city and RPG game asset.","description":"Four metre run of walled city canal: dressed limestone channel sides with a coping course and still water at 0.95 m. Dimensions 4.10 x 1.42 x 4.00 m (X x Y x Z). Pivot on the 4 m grid origin, channel running along Z; sink the tile 1.42 m in a scene to bring the coping level with the paving; metre units, +Y up, +Z front. Connectors: n canal at (0, 0, 2) facing +Z; s canal at (0, 0, -2) facing -Z. The water is a flat slab with a plain material: there is no flow, foam or caustic geometry. Static geometry: no rig or animation. Hand painted palette of deep warm limestone, dark terracotta roofs, ochre render, near black walnut framing, russet oak, brass and city crimson and blue, with emissive flame and arcane crystal for the lit pieces. Procedural 1024 px base colour maps, no normal or metal roughness maps. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/fantasy-mmo-city-and-townsfolk-canal-water-tile-e734a5d8","cdnUrl":"https://cdn.3dassets.dev/assets/32724/v1/model.glb","downloadUrl":"https://3dassets.dev/download/fantasy-mmo-city-and-townsfolk-canal-water-tile-e734a5d8","thumbnailUrl":"https://cdn.3dassets.dev/assets/32724/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/32724/v1/poster.webp","blurhash":"U5Cj96~q00e9%#snw[S$00I9TfEOHrT09zVX","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"hand-painted","title":"Hand-painted"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"},{"slug":"modular","title":"Modular"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":28848,"triangles":264,"vertices":708,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-2.049999952316284,-0.000026861230538299807,-2],"max":[2.049999952316284,1.420026818315194,2]},"sizeMeters":[4.1,1.42,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"claude-opus-5","downloads":1,"publishedAt":"2026-09-08T13:00:39.846Z","updatedAt":"2026-09-08T15:01:58.488Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/32724/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CityCanalWaterTileFantasyMMOCityAndTownsfolk(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/32724/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/32724/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/32724/v1/model.glb\" alt=\"City Canal Water Tile (Fantasy MMO City And Townsfolk)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/32724/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/32724/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}