
Loading model
About
A 6 m square of blue acrylic hard court with faint squeegee bands, ported on all four edges so any number of them tile into a full playing surface. Dimensions 6.00 by 0.11 by 6.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (ground) at (0.00, 0.00, -3.00) facing (0, 0, -1); south (ground) at (0.00, 0.00, 3.00) facing (0, 0, 1); east (ground) at (3.00, 0.00, 0.00) facing (1, 0, 0); west (ground) at (-3.00, 0.00, 0.00) facing (-1, 0, 0). Ports sit at ground level on each edge midpoint, so two tiles butt at a shared edge with no gap and a court of any size tiles up. Baseline low-poly palette: court blue, surround green, clay terracotta, white, charcoal, steel, timber and ball yellow. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Court Surface Tile (Tennis Club and Courts)” asset in my project. Model: https://cdn.3dassets.dev/assets/33604/v1/model.glb Asset page: https://3dassets.dev/assets/tennis-club-and-courts-court-surface-tile-e72e9e6a Description: A 6 m square of blue acrylic hard court with faint squeegee bands, ported on all four edges so any number of them tile into a full playing surface. - Dimensions (X × Y × Z): 6 × 0.106 × 6 metres - Triangles: 48 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33604/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Court Surface Tile (Tennis Club and Courts)
A 6 m square of blue acrylic hard court with faint squeegee bands, ported on all four edges so any number of them tile into a full playing surface.