3DAssets.dev

Loading model

About

The park floor tile with a blue line instead of lime, for marking out the court zone, a walking route or the soft play floor so a large hall does not read as one tile repeated. Identical geometry to the lime tile; only the line material differs. Metre units, +Y up, the player side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Park Floor Tile, Blue (Trampoline Park and Soft Play)” asset in my project.

Model: https://cdn.3dassets.dev/assets/34630/v1/model.glb
Asset page: https://3dassets.dev/assets/trampoline-park-and-soft-play-park-floor-tile-blue-131ae34a
Description: The park floor tile with a blue line instead of lime, for marking out the court zone, a walking route or the soft play floor so a large hall does not read as one tile repeated.

- Dimensions (X × Y × Z): 1.996 × 0.056 × 1.996 metres
- Triangles: 124
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/34630/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Park Floor Tile, Blue (Trampoline Park and Soft Play)

The park floor tile with a blue line instead of lime, for marking out the court zone, a walking route or the soft play floor so a large hall does not read as one tile repeated.

Download asset · 7.6 KB

More in Buildings & Architecture

Pile Dwelling (Bellroot Fen Floodward Marches)Animated

Pile Dwelling (Bellroot Fen Floodward Marches)

Two-level pile dwelling: enclosed furnished sleeping room over a clear full-length boat slip, braced corner piles, gabled reed roof and a solid supported entrance stair.

@3dassets38.7k tris · 41 ↓
Cedar Boathouse (Fishing Harbour and Boats)

Cedar Boathouse (Fishing Harbour and Boats)

Open-front waterside boathouse with board siding, exposed rafters, corrugated roof and dock floor.

@3dassets4.9k tris · 40 ↓
Wall Section (Distillery and Bonded Warehouse)

Wall Section (Distillery and Bonded Warehouse)

Plain four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced on both sides, with a plinth course, a string course at 2.3 m and a capping course. The base module of the stillhouse and the warehouse, laid end to end between corner pillars.

@3dassets1.1k tris · 39 ↓
Warehouse Door Pair (Distillery and Bonded Warehouse)Animated

Warehouse Door Pair (Distillery and Bonded Warehouse)

Four metre warehouse doorway with a 2.6 m opening under a 3.4 m lintel: dressed jambs, a threshold and two boarded and strapped leaves, painted, that swing out on their outer stiles. Sits in a wall run and carries a wall port at either end.

@3dassets1.5k tris · 38 ↓
Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Bonded Warehouse Wall Run (Distillery and Bonded Warehouse)

Four metre rubble wall bay 4.6 m to the head and 0.4 m thick, faced both sides: a battered plinth course, a capping course, a louvred ventilation grille in a dressed surround and two barred slit vents low down. Lays end to end and meets a corner pillar at either end.

@3dassets1.4k tris · 37 ↓
Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

Shed wall bay, door slid open (Steampunk Airship Dock and Workshop)

The same door bay with its leaf already parked clear over the next bay.

@3dassets656 tris · 37 ↓
Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda Roof Kiln Vent (Distillery and Bonded Warehouse)

Pagoda kiln vent 3.6 m square at the eaves and 3.8 m tall: a slated tapering roof in two stages with a louvred lantern of four faces between them, boarded eaves on all four sides and a plain iron finial. Stands over a kiln, on a wall head or astride a roof ridge.

@3dassets636 tris · 35 ↓
Stillhouse Window Bay (Distillery and Bonded Warehouse)

Stillhouse Window Bay (Distillery and Bonded Warehouse)

Four metre wall bay with a 2.6 x 3.0 m industrial window: a dressed sill and lintel, an iron frame of twenty lights with glazing bars, and rubble facing above and below. Lets the stillhouse be seen into, and lays end to end with the plain wall bay.

@3dassets1.4k tris · 34 ↓
Corner Pillar (Distillery and Bonded Warehouse)

Corner Pillar (Distillery and Bonded Warehouse)

Dressed stone corner pillar 0.6 m square and 4.8 m tall with a capping stone: quoined courses on all four faces and a wall port on each side, so it turns a corner, ends a run or joins two runs in line.

@3dassets192 tris · 34 ↓
Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)Animated

Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)

A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.

@3dassets656 tris · 34 ↓
Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

Shed wall bay with a window band (Steampunk Airship Dock and Workshop)

The same 4 m bay with a barred glazing band at 2.9 m, the way a machine shop is lit.

@3dassets540 tris · 34 ↓
Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

Rigid cylinder crew habitat on legs (Moon Base Colony and Lunar Rovers)

An 8 m metal-shell crew habitat carried clear of the regolith on four splayed legs with wide footpads, with three viewports, a roof radiator strip, an access ladder and axial hab-ports at both ends.

@3dassets4.3k tris · 34 ↓

Similar assets

Parking bay marking tile (Car Park and Road Vehicle Fleet)

Parking bay marking tile (Car Park and Road Vehicle Fleet)

A standard 2.5 by 5 m parking bay marking tile: a thin screed panel with painted white bay lines down both sides and across the head. Car park floor marking tile, 2.5 by 5 m.

@3dassets48 tris · 15 ↓
Park Floor Tile (Trampoline Park and Soft Play)

Park Floor Tile (Trampoline Park and Soft Play)

A 2 m square park floor tile 50 mm deep: a grey rubber crumb tile with a lime line inset round its edge and a lime centre bar, ported on all four sides so a whole hall floor is laid from repeats of one model.

@3dassets124 tris · 12 ↓
Court Line Markings (Tennis Club and Courts)

Court Line Markings (Tennis Club and Courts)

The full painted line set for one doubles court, 10.97 by 23.77 m on a 6 mm court blue base pad: baselines, tramlines, singles sidelines, both service lines, the centre service line and the baseline centre marks.

@3dassets144 tris · 10 ↓
Accessible parking bay tile (Car Park and Road Vehicle Fleet)

Accessible parking bay tile (Car Park and Road Vehicle Fleet)

An accessible parking bay tile with a blue painted field, a wide hatched access margin and white bay lines. Car park floor marking tile, 2.5 by 5 m.

@3dassets120 tris · 11 ↓
Trampoline Park (Trampoline Park and Soft Play)

Trampoline Park (Trampoline Park and Soft Play)

A working trampoline park laid out from the pack's own kit on its own floor: a 14 by 14 m hall of 2 m tiles, blue lined under the court and lime lined everywhere else, closed along the back and the left with hall wall modules and two wall trampolines. The court is six bed...

@3dassets39.2k tris · 17 ↓
Line Marking Trolley (Tennis Club and Courts)Animated

Line Marking Trolley (Tennis Club and Courts)

A 0.72 m line marking trolley: a paint tank on two wheels with a blue lid, a marking shoe under the nose and a raked push handle, for repainting a court line.

@3dassets284 tris · 8 ↓
Pool Tank Floor Tile with Lane Line (Public Swimming Baths and Poolside)

Pool Tank Floor Tile with Lane Line (Public Swimming Baths and Poolside)

The same 2 m tank floor tile with a dark lane line painted down the middle of it, which is what runs the length of every swimming lane. Same ports, so a lane line tiles into a plain floor.

@3dassets408 tris · 14 ↓
Studio Floor Tile, Marked Up (TV Studio and Broadcast Gallery)

Studio Floor Tile, Marked Up (TV Studio and Broadcast Gallery)

The same 2 m floor tile with the floor marked up for a shoot: a taped cross on a presenter position, a long camera tape line and three white mark spikes for a second position. The tape is a millimetre proud of the deck.

@3dassets576 tris · 13 ↓
Car parking bay tile (Motorway Services and Truck Park)

Car parking bay tile (Motorway Services and Truck Park)

A 2.5 by 5 m marked car parking bay on the same slab as every other ground module in the pack: the white line on the left edge and the head line across the back, so a row of them reads correctly and no two tiles paint one line twice.

@3dassets304 tris · 10 ↓
Changing Village Floor Tile (Public Swimming Baths and Poolside)

Changing Village Floor Tile (Public Swimming Baths and Poolside)

A 2 m changing village floor tile: a slip resistant base laid with twenty five small wet area tiles, a scatter of blue ones and a blue skirting line along one edge. It carries the poolside deck ports, so the changing floor tiles straight off the surround.

@3dassets408 tris · 12 ↓
Car park bay marking tile (Fast Food Counter and Drive-Thru)

Car park bay marking tile (Fast Food Counter and Drive-Thru)

A 2.4 m by 5 m car park bay marking tile: a thin asphalt slab with a painted division line, a head line and a plain diagonal hatch band down the centre.

@3dassets512 tris · 10 ↓
Concrete floor tile with walkway lines, 6 m (Machine Shop and Factory Hall)

Concrete floor tile with walkway lines, 6 m (Machine Shop and Factory Hall)

Six metre pale concrete floor tile with saw cut joints and a yellow pedestrian walkway marked across it, ported on all four edges so a shop floor tiles out from it.

@3dassets60 tris · 15 ↓