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About
A 2.5 by 5 m marked car parking bay on the same slab as every other ground module in the pack: the white line on the left edge and the head line across the back, so a row of them reads correctly and no two tiles paint one line twice. Dimensions 2.50 by 0.14 by 5.00 m (X by Y by Z). Metre units, +Y up, customer or user side toward +Z, resting on y=0. Connectors: tile-left, tile-right, tile-front, tile-back (type bay-tile). Every sign, fascia and menu face is blank: no wording, logo, operator, chain or manufacturer livery anywhere in this pack. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Car parking bay tile (Motorway Services and Truck Park)” asset in my project. Model: https://cdn.3dassets.dev/assets/35949/v1/model.glb Asset page: https://3dassets.dev/assets/motorway-services-and-truck-park-parking-bay-tile-96f77ca3 Description: A 2.5 by 5 m marked car parking bay on the same slab as every other ground module in the pack: the white line on the left edge and the head line across the back, so a row of them reads correctly and no two tiles paint one line twice. - Dimensions (X × Y × Z): 2.5 × 0.136 × 5 metres - Triangles: 304 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35949/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Car parking bay tile (Motorway Services and Truck Park)
A 2.5 by 5 m marked car parking bay on the same slab as every other ground module in the pack: the white line on the left edge and the head line across the back, so a row of them reads correctly and no two tiles paint one line twice.