
About
Parking tile marked out as two 2 m bays with a rear stop line, for kerbside parking and small city car parks. Dimensions 4.00 by 0.15 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (street-4m) at (0.00, 0.00, -2.00) facing (0, 0, -1); south (street-4m) at (0.00, 0.00, 2.00) facing (0, 0, 1); west (street-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); east (street-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0). Cars nose in from the south edge. Two of these tiles side by side make a four bay run. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Static geometry; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Car Park Bay Tile (Pixel Modern City Street)” asset in my project. Model: https://cdn.3dassets.dev/assets/28994/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-city-street-car-park-bay-tile-556b2d5e Description: Parking tile marked out as two 2 m bays with a rear stop line, for kerbside parking and small city car parks. - Dimensions (X × Y × Z): 4 × 0.15 × 4 metres - Triangles: 84 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28994/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Car Park Bay Tile (Pixel Modern City Street)
Parking tile marked out as two 2 m bays with a rear stop line, for kerbside parking and small city car parks.