{"data":{"id":"28994","slug":"pixel-modern-city-street-car-park-bay-tile-556b2d5e","title":"Car Park Bay Tile (Pixel Modern City Street)","summary":"Parking tile marked out as two 2 m bays with a rear stop line, for kerbside parking and small city car parks.","description":"Parking tile marked out as two 2 m bays with a rear stop line, for kerbside parking and small city car parks. Dimensions 4.00 by 0.15 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: north (street-4m) at (0.00, 0.00, -2.00) facing (0, 0, -1); south (street-4m) at (0.00, 0.00, 2.00) facing (0, 0, 1); west (street-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); east (street-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0). Cars nose in from the south edge. Two of these tiles side by side make a four bay run. Pixel Modern palette: warm white render, light oak, charcoal, slate blue, sage, coral, a mustard glow and a screen cyan, every one of them a 32 px nearest-filtered pixel map. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/pixel-modern-city-street-car-park-bay-tile-556b2d5e","cdnUrl":"https://cdn.3dassets.dev/assets/28994/v1/model.glb","downloadUrl":"https://3dassets.dev/download/pixel-modern-city-street-car-park-bay-tile-556b2d5e","thumbnailUrl":"https://cdn.3dassets.dev/assets/28994/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/28994/v1/poster.webp","blurhash":"U29jyB%g00%2~qagM{x@00Mx_NM{00kUt7Dk","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"pixel","title":"Pixel / Retro"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":7420,"triangles":84,"vertices":252,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-2,-0.000060427989866981835,-2],"max":[2,0.14989303426341435,2.000096872425728]},"sizeMeters":[4,0.15,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-08T03:58:05.207Z","updatedAt":"2026-09-08T03:58:05.416Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/28994/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CarParkBayTilePixelModernCityStreet(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/28994/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/28994/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/28994/v1/model.glb\" alt=\"Car Park Bay Tile (Pixel Modern City Street)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/28994/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/28994/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}