
About
Falling foliage for a wind gust or a disturbed tree. Each leaf is a chamfered plate whose outline swells at the middle and closes to a single point at each tip, carrying a raised midrib and two angled side veins, and the six are scattered in position and rotation. Bounding size 0.91 by 0.90 by 0.75 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the falling volume, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.49 m below and 0.41 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Falling leaf cluster (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21923/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-falling-leaf-cluster-f2130df5 Description: Six ribbed leaf blades with a midrib and two side veins, tumbling at scattered angles through a metre of air. - Dimensions (X × Y × Z): 0.907 × 0.901 × 0.753 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21923/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Falling leaf cluster (VFX Mesh Library) with my AI development tools?
How do I get started?
Which game engines and tools can I use Falling leaf cluster (VFX Mesh Library) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Falling leaf cluster (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Falling leaf cluster (VFX Mesh Library)
Six ribbed leaf blades with a midrib and two side veins, tumbling at scattered angles through a metre of air.