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About
Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material. Dimensions 1.71 × 1.16 × 0.29 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Sunfall Rift: weathered stone, ivory, bronze, charcoal, teal and ember. Static geometry; no rig, animation, collision or navigation data. Effects are opaque emissive meshes; bloom and gameplay must be implemented by the host application.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)” asset in my project. Model: https://cdn.3dassets.dev/assets/22005/v1/model.glb Asset page: https://3dassets.dev/assets/sunfall-rift-moba-crescent-slash-5489a2d2 Description: Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material. - Dimensions (X × Y × Z): 1.71 × 1.162 × 0.29 metres - Triangles: 228 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22005/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)
Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.