
About
A bay wide rear mesh guard, 1.35 m by 2.2 m: welded mesh in a tubular frame with four bracket clamps that grip the racking uprights behind a pick face. Modelled in metres, +Y up, with the user or aisle side toward +Z and the piece resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rack safety mesh backing (Hardware Store and DIY Warehouse)” asset in my project. Model: https://cdn.3dassets.dev/assets/23864/v1/model.glb Asset page: https://3dassets.dev/assets/hardware-store-and-diy-warehouse-rack-safety-mesh-back-6715d366 Description: A bay wide rear mesh guard, 1.35 m by 2.2 m: welded mesh in a tubular frame with four bracket clamps that grip the racking uprights behind a pick face. - Dimensions (X × Y × Z): 1.332 × 2.2 × 0.119 metres - Triangles: 664 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23864/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Rack safety mesh backing (Hardware Store and DIY Warehouse)
A bay wide rear mesh guard, 1.35 m by 2.2 m: welded mesh in a tubular frame with four bracket clamps that grip the racking uprights behind a pick face.