3DAssets.dev

Loading model

About

Static stepped impact marker with a ground cross and raised cubic fragments for scripted game effects. Built on a consistent 12.5 cm voxel grid.

Part of the Pocket Borough collection. Dimensions: 1.25 m wide, 1.25 m high and 1.25 m deep. Uses metres with +Y up and +Z forward. The origin sits on the ground at the horizontal centre. Static mesh with no rig, animation or collision mesh. Shared collection colours support a consistent game environment. CC0 licensed for commercial and personal projects.

Part of Pocket Borough.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Pocket Borough block impact mesh” asset in my project.

Model: https://cdn.3dassets.dev/assets/299/v1/model.glb
Asset page: https://3dassets.dev/assets/pocket-borough-block-impact-mesh
Description: Static stepped impact marker with a ground cross and raised cubic fragments for scripted game effects. Built on a consistent 12.5 cm voxel grid.

- Dimensions (X × Y × Z): 1.25 × 1.25 × 1.25 metres
- Triangles: 84
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/299/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use Pocket Borough block impact mesh with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use Pocket Borough block impact mesh with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use Pocket Borough block impact mesh in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Pocket Borough block impact mesh

Static stepped impact marker with a ground cross and raised cubic fragments for scripted game effects. Built on a consistent 12.5 cm voxel grid.

Download asset · 5.7 KB

More in Effects & Primitives

Muzzle star flash, small (VFX Mesh Library)

Muzzle star flash, small (VFX Mesh Library)

The small scale step of the star muzzle flash: five blades in a 0.4 m envelope, for sidearms.

@3dassets932 tris · 18 ↓
Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Crescent slash mesh (Sunfall Rift: MOBA Heroes and Arena)

Tapered upright crescent for a melee slash effect. Static mesh with emissive teal material.

@3dassets228 tris · 17 ↓
Muzzle star flash, large (VFX Mesh Library)

Muzzle star flash, large (VFX Mesh Library)

The large scale step of the star muzzle flash: eight blades in a 1 m envelope, for cannon and heavy weapons.

@3dassets1.1k tris · 17 ↓
Radial impact burst, large (VFX Mesh Library)

Radial impact burst, large (VFX Mesh Library)

The large scale step of the radial impact burst: twenty one shards and eleven equatorial blades in a 1.55 m envelope.

@3dassets1.7k tris · 17 ↓
Lightning strike (VFX Mesh Library)

Lightning strike (VFX Mesh Library)

A thick ground to sky bolt with three branch forks, a crested strike ring, a bright flash disc and six rising flicks.

@3dassets948 tris · 17 ↓
Dust devil (VFX Mesh Library)

Dust devil (VFX Mesh Library)

Three ribbons winding up a widening column above a scoured ground ring, with eight grit lobes carried inside.

@3dassets1.9k tris · 17 ↓
Rain splash ring (VFX Mesh Library)

Rain splash ring (VFX Mesh Library)

A small crested ring wave with eight curled spouts, eight droplet beads and a lathed centre column.

@3dassets1.2k tris · 17 ↓
Still Pool Water Surface Panel (Public Swimming Baths and Poolside)

Still Pool Water Surface Panel (Public Swimming Baths and Poolside)

A 2 m square still water surface panel: a flat translucent blue slab, 30 mm thick, that tiles across a pool tank at whatever level the scene sets. This library has no water simulation: the surface is static geometry, and ripples, splashes and swimmers are for the consumer to add.

@3dassets64 tris · 16 ↓
Shockwave ring, large (VFX Mesh Library)

Shockwave ring, large (VFX Mesh Library)

The large scale step of the ground shockwave ring: fourteen crest fins in a 1.6 m envelope.

@3dassets1.7k tris · 16 ↓
Radial impact burst, small (VFX Mesh Library)

Radial impact burst, small (VFX Mesh Library)

The small scale step of the radial impact burst: ten shards and five equatorial blades in a 0.65 m envelope.

@3dassets928 tris · 16 ↓
Bubble cluster (VFX Mesh Library)

Bubble cluster (VFX Mesh Library)

Eleven clearly separated bubbles rising in a wide spiral from a seabed vent ring, each with a small highlight facet.

@3dassets1.4k tris · 16 ↓
Falling leaf cluster (VFX Mesh Library)

Falling leaf cluster (VFX Mesh Library)

Six ribbed leaf blades with a midrib and two side veins, tumbling at scattered angles through a metre of air.

@3dassets1.4k tris · 16 ↓

Similar assets

Frontier dust impact mesh

Frontier dust impact mesh

Static faceted dust burst with a low ground ring and rising debris for scripted impact effects.

@3dassets608 tris · 9 ↓
Pocket Borough apartment block

Pocket Borough apartment block

Three-storey apartment building with inset blue windows, a roof water box and two small balconies. Built on a consistent 12.5 cm voxel grid.

@3dassets372 tris · 11 ↓
VFX firing range board (VFX Mesh Library)

VFX firing range board (VFX Mesh Library)

Every impact, projectile, muzzle and scale variant mesh laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post so the size relationship between an effect and a human is visible at a glance. Impacts and hits...

@3dassets51.0k tris · 31 ↓
Pocket Borough cargo bicycle

Pocket Borough cargo bicycle

Block-built cargo bicycle with square wheel rings, a front parcel box and raised handlebars. Built on a consistent 12.5 cm voxel grid.

@3dassets228 tris · 12 ↓
Pocket Borough street maple

Pocket Borough street maple

Tiered cubic street tree with a visible branching trunk and an offset block canopy. Built on a consistent 12.5 cm voxel grid.

@3dassets72 tris · 9 ↓
Pocket Borough transit pass pickup

Pocket Borough transit pass pickup

Raised transit card collectible with a stepped tram symbol and a contrasting corner chip. Built on a consistent 12.5 cm voxel grid.

@3dassets72 tris · 10 ↓
Pocket Borough starter scene

Pocket Borough starter scene

A composed pocket borough scene with named objects. Use it as a starting layout for a web or mobile game.

@3dassets3.6k tris · 18 ↓
Ringed cross grave marker (Hollowwick Halloween)

Ringed cross grave marker (Hollowwick Halloween)

Bevelled stone cross joined by a circular halo and fine brass inlay over a stepped plinth.

@3dassets600 tris · 9 ↓
Ground crack star (VFX Mesh Library)

Ground crack star (VFX Mesh Library)

Ground fracture: nine raised crack ridges radiating from a broken crater rim, with seven glowing inner seams, a hot vent and scattered grit.

@3dassets1.9k tris · 12 ↓
Ground rune circle (VFX Mesh Library)

Ground rune circle (VFX Mesh Library)

A raised ground disc with two rims, eight original abstract marks standing proud of the deck and a pair of nested triangular sigils.

@3dassets1.2k tris · 15 ↓
Warning marker ring (VFX Mesh Library)

Warning marker ring (VFX Mesh Library)

A ground hazard ring with eight raised inward chevrons, sixteen rim ticks, an inner band and a domed centre stud.

@3dassets1.5k tris · 12 ↓