
Loading model
About
A composed example built from the Pocket Borough kit. Each placed object has a named parent node for editing in three.js or Blender.
Uses metres, Y up and the pack's shared palette. This is a static environment layout. Individual models are also included in the pack. Collision meshes, navigation meshes, scripts and lighting are not included.
Part of Pocket Borough.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Pocket Borough starter scene” asset in my project. Model: https://cdn.3dassets.dev/assets/300/v1/model.glb Asset page: https://3dassets.dev/assets/pocket-borough-starter-scene Description: A composed pocket borough scene with named objects. Use it as a starting layout for a web or mobile game. - Dimensions (X × Y × Z): 13.875 × 8.325 × 14.563 metres - Triangles: 3.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/300/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Pocket Borough starter scene with my AI development tools?
How do I get started?
Which game engines and tools can I use Pocket Borough starter scene with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Pocket Borough starter scene in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Pocket Borough starter scene
A composed pocket borough scene with named objects. Use it as a starting layout for a web or mobile game.