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About

A composed example built from the Neon Dispatch kit. Each placed object has a named parent node for editing in three.js or Blender.

Uses metres, Y up and the pack's shared palette. This is a static environment layout. Individual models are also included in the pack. Collision meshes, navigation meshes, scripts and lighting are not included.

Part of Neon Dispatch.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Neon Dispatch starter scene” asset in my project.

Model: https://cdn.3dassets.dev/assets/189/v1/model.glb
Asset page: https://3dassets.dev/assets/neon-dispatch-starter-scene
Description: A composed neon dispatch scene with named objects. Use it as a starting layout for a web or mobile game.

- Dimensions (X × Y × Z): 14.275 × 4.74 × 17 metres
- Triangles: 9,264
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/189/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Neon Dispatch starter scene

A composed neon dispatch scene with named objects. Use it as a starting layout for a web or mobile game.

Download asset · 477.4 KB

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