
About
A composed example built from the Tidal Observatory kit. Each placed object has a named parent node for editing in three.js or Blender.
Uses metres, Y up and the pack's shared palette. This is a static environment layout. Individual models are also included in the pack. Collision meshes, navigation meshes, scripts and lighting are not included.
Part of Tidal Observatory.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Tidal Observatory starter scene” asset in my project. Model: https://cdn.3dassets.dev/assets/275/v1/model.glb Asset page: https://3dassets.dev/assets/tidal-observatory-starter-scene Description: A composed tidal observatory scene with named objects. Use it as a starting layout for a web or mobile game. - Dimensions (X × Y × Z): 16.197 × 5.4 × 15.225 metres - Triangles: 8,636 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/275/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Tidal Observatory starter scene
A composed tidal observatory scene with named objects. Use it as a starting layout for a web or mobile game.