{"data":{"id":"275","slug":"tidal-observatory-starter-scene","title":"Tidal Observatory starter scene","summary":"A composed tidal observatory scene with named objects. Use it as a starting layout for a web or mobile game.","description":"A composed example built from the Tidal Observatory kit. Each placed object has a named parent node for editing in three.js or Blender.\n\nUses metres, Y up and the pack's shared palette. This is a static environment layout. Individual models are also included in the pack. Collision meshes, navigation meshes, scripts and lighting are not included.\n\nPart of [Tidal Observatory](/packs/tidal-observatory).","status":"published","url":"https://3dassets.dev/assets/tidal-observatory-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/275/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tidal-observatory-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/275/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/275/v1/poster.webp","blurhash":"UBD0ZDI=00o}9EjExbbb00xC_2V@~qXTX7r=","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":436264,"triangles":8636,"vertices":25908,"meshes":84,"materials":8,"textures":0,"animations":[],"boundingBox":{"min":[-8.697346687316895,-0.19985241491942038,-7.790350325009274],"max":[7.5,5.199999809265137,7.43417680968945]},"sizeMeters":[16.197,5.4,15.225],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:23:26.940Z","updatedAt":"2026-09-06T03:41:44.436Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/275/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TidalObservatoryStarterScene(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/275/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/275/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/275/v1/model.glb\" alt=\"Tidal Observatory starter scene\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/275/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/275/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}