
About
A ground impact mark for heavy landings, ground slams and mortar hits. Nine tapered ridges up to 0.14 m high radiate from the impact point, seven shorter seams glow between them, a crested rim and a lathed vent mark the crater, and eight grit chips are scattered across the outer ring. Bounding size 0.81 by 0.18 by 0.88 m, metres, +Y up, +Z forward. Origin: ground contact at y=0. The effect emits from the ground plane and its lowest geometry sinks 0.031 m under that plane, so the mesh is settled onto y=0 and the emission plane sits 0.031 m up. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ground crack star (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21860/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-ground-crack-star-e44584aa Description: Ground fracture: nine raised crack ridges radiating from a broken crater rim, with seven glowing inner seams, a hot vent and scattered grit. - Dimensions (X × Y × Z): 0.812 × 0.178 × 0.875 metres - Triangles: 1.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21860/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Ground crack star (VFX Mesh Library) with my AI development tools?
How do I get started?
Which game engines and tools can I use Ground crack star (VFX Mesh Library) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Ground crack star (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ground crack star (VFX Mesh Library)
Ground fracture: nine raised crack ridges radiating from a broken crater rim, with seven glowing inner seams, a hot vent and scattered grit.