
About
Every impact, projectile, muzzle and scale variant mesh laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post so the size relationship between an effect and a human is visible at a glance. Impacts and hits are at the front, then projectiles and trails, then muzzle and thruster blasts, then the three scale variant sets. Two beam segments are butted end to end off the right hand side to demonstrate the documented chain ports. Layout artifact composed from instances of this pack; the meshes themselves are the delivered assets.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “VFX firing range board (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21936/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-firing-range-board-fc70fc88-starter-scene Description: Every impact, projectile, muzzle and scale variant mesh laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post so the size relationship between an effect and a human is visible at a glance. Impacts and hits... - Dimensions (X × Y × Z): 13.086 × 1.83 × 13.336 metres - Triangles: 51.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21936/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
VFX firing range board (VFX Mesh Library)
Every impact, projectile, muzzle and scale variant mesh laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post so the size relationship between an effect and a human is visible at a glance. Impacts and hits...