
About
A frozen projectile. The main crystal is a six sided prism capped by pyramids at both ends, a brighter short crystal marks the tip, four smaller splinters ride alongside and five lobes of mist trail behind. Bounding size 0.48 by 0.33 by 1.01 m, metres, +Y up, +Z forward. Origin: free. The origin is the centre of the projectile body, on the travel axis, so a developer places this mesh by the point the effect emits from rather than by a base. The geometry surrounds it, reaching 0.18 m below and 0.15 m above the origin. Opaque solid geometry throughout: this pack uses no alpha blending and no transmission, so the silhouette and the emissive material carry the read. Static mesh with no animation clip, no skinned rig, no collision and no navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Ice shard projectile (VFX Mesh Library)” asset in my project. Model: https://cdn.3dassets.dev/assets/21871/v1/model.glb Asset page: https://3dassets.dev/assets/vfx-mesh-library-ice-shard-projectile-58181bc4 Description: A long six sided ice crystal with a bright tip crystal, four escorting splinters and five lobes of frost mist. - Dimensions (X × Y × Z): 0.476 × 0.327 × 1.013 metres - Triangles: 600 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21871/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Ice shard projectile (VFX Mesh Library) with my AI development tools?
How do I get started?
Which game engines and tools can I use Ice shard projectile (VFX Mesh Library) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Ice shard projectile (VFX Mesh Library) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Ice shard projectile (VFX Mesh Library)
A long six sided ice crystal with a bright tip crystal, four escorting splinters and five lobes of frost mist.