# VFX firing range board (VFX Mesh Library)

Every impact, projectile, muzzle and scale variant mesh laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post so the size relationship between an effect and a human is visible at a glance. Impacts and hits...

- **URL:** https://3dassets.dev/assets/vfx-mesh-library-firing-range-board-fc70fc88-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/21936/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/vfx-mesh-library-firing-range-board-fc70fc88-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Sci-Fi, Stylized, Kit / Set
- **Geometry:** 50,998 triangles, 105,503 vertices, 107 meshes, 7 materials, 0 textures
- **Size (m):** 13.086 × 1.83 × 13.336
- **Animations:** none
- **File size:** 1.91 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Every impact, projectile, muzzle and scale variant mesh laid out at real scale on a 1.5 by 1.7 m grid, in four blocks of seven columns, each block marked by a 1.75 m reference post so the size relationship between an effect and a human is visible at a glance. Impacts and hits are at the front, then projectiles and trails, then muzzle and thruster blasts, then the three scale variant sets. Two beam segments are butted end to end off the right hand side to demonstrate the documented chain ports. Layout artifact composed from instances of this pack; the meshes themselves are the delivered assets.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/21936/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function VFXFiringRangeBoardVFXMeshLibrary(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21936/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/21936/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/21936/v1/model.glb" alt="VFX firing range board (VFX Mesh Library)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21936/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/21936/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/vfx-mesh-library-firing-range-board-fc70fc88-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.